Tuesday, October 20, 2026

Redemption Harem - Building New Content For v0.2

With the training system fully reworked and tested and the "attack" and euphoria scenes rendered and rewritten (and also tested), I can finally start getting into new content that's actually new gameplay, not just new dialogue and animations inside of existing gameplay.

 

Some of this has already been partially built from working on it in between the other pieces, but that includes the new Hunter profession skill, a new hunt area (which somehow feels both smaller and larger than Beerewald), and the two villages that are completely locked down in v0.1.

Those areas will still be somewhat locked down in v0.2 in the sense that you'll still need to progress a certain amount along Nadua's quest line. You won't need to do anything specific or redeem her in order to access the new areas, just progress a bit. Nadua is technically an optional character, so you won't actually need to hit either of her v0.1 end-points in order to get to the new stuff.

 

Though there may not actually be a lot of new stuff due to how long v0.2 has taken so far. As much as the Patreon and Subscribestar polls have said I should take my time and things are done when they're done, it's been almost two months without an update, and it would be fairly easy to stop here, leave the locks on the new content in place, and release a v0.1.1 update.

At the same time, taking two months to release a systems/mechanical update doesn't feel great either, and if everything goes well, the new content for v0.2 will only take another week or two to finish anyway.

Might be something I do another poll about.

 

Either way, the plan for v0.2 right now is to build a job board in one of the towns, build up the main story thread so you can start to figure out what's going on in the region while you've been gone through a handful of short quests, and get the first-ever Patron-requested character all rendered and implemented through a quest and make sure that content is repeatable.

Then we can get into v0.3, start wrapping up the local part of the story, and get into some new regions. 

Tuesday, October 13, 2026

Redemption Harem - Training Rework

After too many weeks of not a lot of news, I figure it's time for some good news.

Following being out of town to help family, then being too busy with other social obligations, then being sick and wracked with a case of the seasonals, training has finally been reworked, fully implemented, and properly tested.

It's been a while since I talked about training, and I know some things were still kind of up in the air during the time when I posted about these mechanics on Patreon, so now that it's done and implemented, I figure I'll take this post to talk about the way things are, rather than just the way I hope they'll be. Though like everything else with Redemption Harem so far, I've had a wonderful time of getting things to work out almost exactly like how I envision them, so there probably won't be many differences between the post I made on Patreon and this post today.

First, there are three options for all the Redeemers you recruit. Quick Drills, Sparring, and "Training."

Quick Drills is your "skip" option. The screen fades to black, randomizes the result, tells you what the result is, then fades back in and training is done for that character for the day, with a 1 in 20 chance that Eckhard is the one that learns something and gets a stat boost instead of your trainee.

Sparring opens up actual combat with the character in question. While you have to put in a bit more work, how combat goes determines which stat gets increased rather than anything being randomized. Which stats increase depends on your trainee, but if you're sparring with Nadua and combat ends with you Binding her and capturing her, it's always her Defense that will go up. If you want to raise her Max HP, you have to damage her enough to get her to surrender. The same applies if you "lose" by falling below 50% of your own HP - Nadua's Attack will always be the stat that increases. These stats might be different depending on the character, but a given outcome will always raise that specific stat. Sparring is exceedingly unlikely to raise any of Eckhard's stats, as you need to actually get yourself KO'd for that.

"Training" is the scene replay option, with the quotation marks representing the thinly veiled excuse you're giving. This is mostly just how you access scenes that have unlocked as part of that character's story, but if that character hasn't already trained that day, there can be other effects as well. For most, it'll just increase their Condition by some amount, but there may be stat increases, storyline progress, or even new skills that can be unlocked through "training."

 

This does leave out group training, but after giving it some thought, I think I'm going to leave that for another mandatory recruit later in the game. Eckhard isn't the only one with some experience planned to be in the game, and I've got other plans to have some characters that you can recruit (but won't necessarily be combatants) that'll help with tasks around the fortress, like auto-watering your garden and cooking meals for the whole fortress to help you manage Condition, so it doesn't feel like that much of a stretch to have a character who specifically oversees trainee-on-trainee sparring matches to help them learn techniques and/or a character who can sit down with other characters who know witchcraft to either learn or teach a spell to them.

You may think this also kinda leaves out Eckhard, but remember two things. One - Eckhard is meant to already have a fair amount of experience. There's not much left for him to learn as a combatant so much as he needs to remember everything he's forgotten over the past near-decade. Two - there are tons of opportunities for Eckhard to advance outside the fortress. Completing quests may increase his stats. Fully exploring hunt areas increases his stats. Even inside the fortress, you can raise Eckhard's stats through research. This will remain true throughout the game, and new areas mean ever-increasing opportunities to continue raising his stats. Giving him a hamster wheel at the fortress would be overkill.

 

Speaking of, I've got some news on the new area you'll find the character that was previewed on Patreon and Subscribestar in, but this post is long enough. You'll hear more about that another week. 

Tuesday, October 6, 2026

Halloween Adult Games Bundle

 

The latest seasonal mega-bundle from Noditu is now available!

The bundle includes well over 100 adult games from just shy of 90 developers, with a wide range of genres, tags, and visual styles.

It even comes with stretch goals! The first two goals have already been hit, so if you want one of the best deals in adult gaming, want to support indie developers, or just want to see what freebies you can pick up (like the bonus render of Redemption Harem's ghost girl below), it's worth taking a look.

Get it here: https://itch.io/b/3926/halloween-adult-games

Most Recent Update

Redemption Harem - Building New Content For v0.2