Tuesday, July 7, 2026

Redemption Harem - Starting Development on v0.1

I have to admit, it feels very good to be back on actual game development. I should really be running from rooftop to rooftop yelling about Maids & Masters being finished and an official strategy guide being available, but I've always been terrible about promotion.
(but if you could yell from your own rooftop or even just tell a friend that'd be super cool of you)

I also sadly don't have a convenient blog title meme within reach for posting about RH like I did with overusing ampersands with Maids & Masters, but oh well. Maybe something will present itself with time.

 

As for how development is actually going - pretty slow, though pretty well. The demo for RH didn't rely on any plugins to exist, so all of the systems that did exist and can be made simpler using plugins need to be transferred to plugins, the quality of life plugins (like input rebinds and the ability to hide the text box) also need to be added, and the systems I wasn't able to implement without plugins for the demo (most notably the Journal and Jobs (this game's encyclopedia and quest log)) need to be set up and added.

 

Getting all of that done will make the game much easier to play, as accessing information will be much easier and the UI for things like crafting will be vastly improved, but it also gives me opportunities to do things like require you to learn recipes for crafting, create "improved" recipes so you can possibly recover some items when you fail to craft things, and all sorts of other little things that you might not even think about while you're playing the game.

These are all good things, but it requires me to go in and set up all of it. Setting it up takes time. A lot of time. Just getting the alchemy recipes transferred has taken me all weekend, and I'm still not done with it yet, nor have I properly started on cooking, smithing, tailoring, any of the other crafting skills that are hinted at but not used in the demo, or made any decisions about turning things like farming or gathering into skills. I feel like I want to, at least for gathering, since that would give me a bit more control over how easy or difficult it is to get the items you need to craft things, which would in turn make it easier to balance the game's difficulty and economy, but my point is that all of that's still several steps down the road in this process.

 

You may have noticed that I haven't mentioned anything about combat, or the day/night system, or adding new content yet, either. That's because I haven't been able to get anywhere near those systems yet. Though you can definitely rest assured I'll be blabbering about those as soon as I start working on them; I do have ideas, and hopefully what I have in mind will be fun and intuitive, because I really like the ideas. I just have to get that far first.

There's also things like redoing character designs a bit and using all my significantly improved skills to do things like replace the animations in the game with proper video, but if you want to know more (and maybe see) about that, that'll mostly be happening over on Patreon and Subscribestar.

Most Recent Update

Redemption Harem - Starting Development on v0.1