There was one last system I needed to rework before v0.1 was completely ready, and it's taken all weekend to rework properly, but I'm currently in the process of testing it and now it too is one of the many things that's working out fantastically. I still have a little bit of rendering to do before everything that was in the demo is done for v0.1 (mostly because reworking this system took a fair bit more time than I expected it to), but that should all be done today, leaving the rest of the week for polish and bug hunting.
That's right! Nothing when horribly wrong and v0.1 is still set to release into early access this Friday, August 21st. If you want to get your mitts on it, Patreon and Subscribestar are the best places to do that. It'll be going up on itch as well over the weekend, but since I need to create some new assets for the new early access page, set up the lifetime key that the Supporter tier gets, and will likely be taking the time to redo some assets for my other pages while I'm at it, and doing all that will take me more than a few minutes.
Everything should get uploaded same-day after this week, though. Launching a new title into early access just takes a little extra work.
The same should apply to v0.2 and onward - one of the biggest reasons I'm releasing v0.1 three weeks after I wanted to is because I've been building all these new systems, but now that they're built, I'll be able to put all that effort into new content.
Though with that said, there are a few things in the demo that won't be in v0.1 right away. For starters, now that I have access to the profession system, hunting and farming will tie into and rely on that. Since I moved to a zero-xp system, those can also be extra progression systems. With them also not being strictly necessary for progression, that kinda turns into a cascading effect that allows me to use them to reward you for engaging with the game, which I feel is much more interesting than the more straightforward (but also kinda boring, a little game-breaking, and sometimes frustrating) way they were implemented in the demo. Not being able to hunt the deer yet means I need to implement an alternate way to complete Nadua's hunt quest, but that's fairly simple by comparison.
All of that in turn means I'm not completely done developing new systems, but developing one or two new systems alongside new content will be a lot less work than needing to rework basically everything the game does from scratch, so v0.2 onward will hopefully still not take me nearly two months to make and I can get closer to the monthly updates I want to aim for (even though my Patrons are amazing patient people who have so far unanimously voted to let updates take as long as they need).
Anyway, that feels like enough rambling for this week. Go get acquainted with one of the links above so you're ready for v0.1!
