Friday, May 5, 2023

Maids & Masters v0.10 Release

Here it is. The remaster.


There are bits and pieces of this that are still undergoing testing due to the sheer amount of content there is to test, but everything up through the first Freeze should be working as intended without any issues. If you do encounter any issues, please let me know.


I've been rambling on about this for months now, so I'll let the changelog speak for itself. Early access will be going up on itch later today, and it's available to Patrons right now.


v0.10
Ported the game from the VX Ace engine to the MZ engine.
- This means native mouse support, text skip, dynamic screen size, and more!
- Plugins have allowed information to be moved into new screens, mostly to Estate Info.
- A quest log has been added; this is the Task List in the menu.
- More feature information is available in the README.
Reworked a large amount of the dialogue and narration, some of which is completely rewritten.
Reworked the trophy hint system both for flavor and to provide more/clearer information.
Reworked file organization to take advantage of sub-folders.
Reworked the funeral event; several dialogue changes and it’s now completable without combat.
Reworked some quests so they’re more compatible with the new quest log plugin.
Reworked certain events for better characterization and to be more in line with the intended tone.
Reworked many skills to be more useful, more distinct, and to have better descriptions.
Added plugins to add features and improve quality of life. Check the README for more info.
Added equipment locks to non-combat characters that were missing them.
Added a notice to the start of the game to check the README for information about mechanics.
Added options to the customization room to change your gallery statues all at once.
Added the new custom Game Over screen created for Arrival.
Added support for transferring game saves from Arrival to the main game.
Added missing credits to the README.
Added Arrival content, only accessible by importing a save from Arrival.
Added trophy 21 to the trophy room.
Added a bugfix feature that prevents the player sprite from appearing as the wrong character.
Added more trees that change when the cloth trader appears to make it more obvious he’s there.
Added a bugfix feature so missing trophies can be discovered in the Trophy Room if necessary.
Added event location commands to prevent characters from becoming misplaced.
Added sun shafts to indicate where the windows in the player Estate’s Master Bedroom are.
Added a fast travel crib to the nursery to visit Vendra, available after Celtchar is born.
Added the ability to hide Elixirs in your own clocks once the Estate is fully repaired.
Added new events to the home Estate Master bedroom to change costumes for Trophy 13.
Added an event to Griselda’s docks involving Archibald.
Added nomadic Folk that appear randomly in various wilds maps.
Added nomadic Folk camps that appear randomly in region maps.
Added randomly appearing scrap items to various wilds maps.
Added new affection dialogue levels to the check-in rooms for roughly half of the Maids.
Removed a lot of the “blank” text boxes now that text boxes can be hidden.
Removed a wait timer from the player Estate’s front gate so it operates faster.
Removed the choice to refuse Bianca during her Freeze event and related content.
Fixed a bug that prevented you from ignoring Punchinella.
Fixed a bug where the Cotton Sleeve and Pet Collar Contracts did not have investment returns.
Fixed a bug where trophy 5 wasn’t awarded correctly at Big Dick’s.
Fixed a bug that prevented Quinn’s Freeze scene from being repeated after unlocking it.
Fixed several bugs that caused the BGM to not update correctly when using fast travel.
Fixed a bug that could prevent completing Phoebe’s objective for trophy 13.
Fixed several bugs that could incorrectly count progress towards trophies 13 and 21.
Fixed a bug that caused Willow’s extra Freeze event to trigger twice on the first visit.
Fixed a bug that caused Baleflight’s Butler’s to be out of position when loading a save.
Fixed several potential continuity errors in events and dialogue surrounding Ella’s arrival.
Fixed a bug that allowed completion of the Trophy 14 quest line out of sequence.
Fixed a bug with Teely’s escort options that caused choosing Nothing to repeat the choice tree.
Fixed a bug that caused Baleflight Manor to incorrectly appear on the non-Haunt region map.
Updated the garden maze to match the new version of it in Arrival’s remaster.
Updated Melissa’s class name so it matches story events.
Updated possible equipment for all Maids and added this info to the new Estate Info screen.
Updated several Maids to better emphasize their unique traits in combat.
Updated growth curves for some Maids for better stat increases.
Updated Teely’s escort options to take advantage of the expanded choice trees.
Updated several location names to match the listed location names on saves.
Updated the game icon and title screen to custom assets.
Updated several sound effects to utilize the newly available audio assets.
Updated Butler themed accessories to be correctly categorized as Butler’s Finery equipment.
Updated trophies that don’t have a menu use to be hidden to clean up the inventory.
Updated Contracts and Writs to be hidden to clean up the inventory.
Updated custom battle sprites to match the higher resolution and added missing shadows.
Updated the Trophy Room to check for items directly rather than relying on parallel events.
Updated a few of the trophy icons to better match what the trophy is.
Updated the Clown Nose to be usable from the menu instead of only from the trophy room.
Updated Wolf Pelts and Snake Fangs to be grayed out and appear in items instead of key items.
Updated “Hi-” items to instead be “High” items.
Updated incorrect item descriptions, such as items referring to TP (Theurgy Pool) as MP.
Updated other item, weapon, and armor names and info for thematic and narrative consistency.
Updated the health values of several enemies (mostly to be lower).
Updated Emily’s shop so all supply Contracts return items according to the number purchased.
Updated the cost and returns of several of the shop supply Contracts.
Updated Emily’s shop so that purchased Contracts can be sold for the purchase price.
Updated the item names for all shop Contracts for increased clarity.
Updated the study so Phoebe can be interacted with from across the desk.
Updated the bread in Augalamh to not run out if you’ve completed the relevant quest.
Updated several older events to acknowledge newer Maids if they’re present.
Updated Viridius’ diplomacy path to include Jeannie and increase player agency.
Updated the passive poison rate of Drowned Guardian/Vaultkeeper attacks to be much lower.
Updated the Drowned Hold to better support mouse controls and to include lanterns.
Updated non-unique collectible items in Fekhacht to not have text unless they can’t be collected.
Updated the Freeze events to include followers and allow access to the inventory at all times.
Updated Freeze character instances to have separate options for exiting chat and rejoining you.
Updated fast travel points to include more options where appropriate.
Updated dialogue branches to reference completed objectives directly for better dynamic flow.
Updated the Freeze location for Trophy 3 to have reactions for all of the Maids.
Updated the Homing Stone to be a Key Item to make it easier to find in the inventory.
Updated enemies that previously had no collapse effect to use the “boss” collapse effect.
Updated the event that leads into the Freeze to place the player directly in the kitchen.
Various other minor dialogue, map, and event updates and fixes.

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