I really wanted to share the new version of the shops this week. Using plugins lets me do some pretty great things, both from QoL and design perspectives. Things like a shop interface to sell Contracts back to Emily, or use a shop interface for traders. But with people being so divided on which version of RPG Maker they want to use, not everything works in MZ because it was designed for MV. Having spent a day looking for a plugin-based solution to shops and traders weeks ago, I thought I had found exactly what I needed. Over the weekend, I spent about 10 hours trying to get it working, failing miserably, testing backup options, continuing to fail, looking for other possible plugin solutions, and finding another half-dozen ways to fail. It was not a good weekend.
However, I did ultimately find a way to get it to work. The interface isn't perfect, but it works as intended, and now at least Emily's shop has been overhauled, both to accommodate the new Estate Info screen and to allow for a little more flexibility for you, the player. Contracts can now be sold, so you don't need to worry about accidentally buying more than one of a Contract and being out that money, or over-investing and having a bunch of items you can't get rid of. All Contracts, including tools and clothing, now provide items according to the number of Contracts you've purchased. Contracts also sell for the same price they're purchased at, so you can invest heavily in new gear, get what you need, then sell all those Contracts and invest in something else.
Or you can really be a stinker, buy one of everything, get the free gifts, then sell the Contract immediately and snicker to yourself about how clever you were about getting a free item.
There is still a little bit of work to be done with the shop so that Contracts correctly update to say "you do not currently own this" in your Estate Info (and update again if you buy the Contract again), but that's mostly a bunch of copy-pasting. I've already tested the system on one item and it works perfectly.
Other than that, quest implementation is done for the first Freeze, and I've overhauled the dialogue for the events that I was less happy with. It took a little longer than I wanted it to, but I'm much happier with where those events are now. I've also added a couple extra bits and pieces so that the Maid you're spending time with will follow you around, which is something I wanted to do for the original iteration but never figured out. Now that I know RPG Maker better, I have figured it out, making this one more feature that I'm happy is finally included.
There's only one more major hurdle left, which is making sure all of the damage formula syntax still works for skills that do things beyond "atk*4-def*2," like doing extra damage if the target has a status effect on them, or replacing one status effect with another. Here's hoping that goes smoother than overhauling the shop did.
One last quick note, since I mentioned it last week leading up to Maids & Re-Masters MZ - I'm aiming to have a test build for the real remaster out to VIPs on Patreon either this Friday or next. I'm hoping sooner rather than later, but there's still a lot to be done.
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