It feels good to have this done. Not gonna lie, going into setting up the Estate customization was kinda nerve wracking. It's yet another system I have no prior experience with, but what I'm pretty happy with how everything is working. Changing things is decently smooth, and it's not excessively difficult to add new options.
The next update will have the rest of the customization systems so you can really dig in; right now it's mostly just the garden, plus some things taken up by thrall status, if it applies.
The other thing to be aware of is some fast travel jank. I'm trying to figure out the costume system as well, so the Homing Stone might not work exactly as intended for this update, and there might've been a fast travel point or two that puts you back on your Estate but in the wrong instance. If you find any of that, please let me know.
One last thing; this update is the start of the two-week delay. If you don't want to wait that long, I'd greatly appreciate it if you considered supporting me on Patreon.
Here's the change log:
v0.7.1
Added a hint system for finding the hidden underground path in the Deep Wilds.
Added the Northern Hold, the first of the dungeons available during the interlude.
Added an additional teleport option to the Deep Wilds Hold.
Added Dense Wilds Hold, the second of the dungeons available later in the interlude.
Added the final version maps of the Estate, which become available during the interlude.
Added the core systems for Estate customization, which become available during the interlude.
Added Estate Garden customization, which can be accessed through Ivy next to your garden.
Added maps for the Servant’s Quarters, which become available during the interlude.
Added maps for upcoming seasonal updates, which become available later in the interlude.
Added a bugfix feature to pre-empt the player possibly being sent to the wrong Estate map.
Added new instances of Maids away from the Estate for the new party characters.
Added Kala and Odette to the room Lalita can be encountered early in.
Added buttons to Odette’s tower puzzle; it is now much easier to tell which step you’re on.
Fixed a bug where Teely would appear despite not having been recruited.
Fixed a bug in the Nithercott Hold causing teleport options to send the player to wrong locations.
Fixed a bug that rendered the early instance of Lalita invisible.
Fixed a bug that caused Odette’s tower puzzle to read as having failed after being solved.
Updated Rally’s description to correctly state it removes debuffs from all allies, not a single ally.
Updated the fail text for the second tower puzzle to more clearly indicate it has reset.
Updated a debug instance to remove options that led to previews for released content.
Updated fast travel instances to accommodate for instance progression.
Various minor dialogue, event, and tileset updates.
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