As a quick update - Patreon tiers have been updated. The existing tiers are now limited, and the interim tiers are now available. Again, if you're already a Patron, nothing has changed for you. If you aren't a Patron, I'd be grateful if you took a look at the new tiers and considered supporting me.
Onto the update!
v0.7.1 will go out to my Patrons this Friday, 8/26. The update, as I mentioned last week, is mostly background work, so there isn't a ton of new stuff to interact with, but each of these interlude updates will still have a small event to them. v0.7.1 will also include the first of the two new Holds to find and explore. The main piece, the customization system, will be included, but only the garden will have options available to customize for now.
The customization systems are mostly done, but they won't be fully available this update. Estate customization will be available in v0.7.2, though. The groundwork is done, but with more than 40 variables included in these systems, I want to take more time to experiment and test how best to interact with the system while minimizing the chance that something breaks. There's also Auda's shop to figure out. If I'm going to be adding new items to the list of things you can purchase so I can track everything that way, there's a bunch of organizational work that I need to do first, which I don't have time to do before release day. If there's a better way of doing things, I haven't found it yet. Either way, it needs more time in the oven.
Adding new assets to the customization system will actually be really easy, based on what I've experimented with so far. The main points of contention are collision and making them all available to the player in a way that makes sense. Once I've got those figured out, the rest will be relatively easy.
I'm also still plugging away at the future releases behind the scenes, so if all goes well, that will get most of the way done and you'll be hearing the first news about my next demo project next week.
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