We are officially in the final testing and bug-fixing phase of the update. I'm very glad I chose to take my time getting here, because woah buddy is some of this complicated.
There's a bit of conversation that I don't expect people will want to select, but the choice is there, so it needs to work properly. It does function, but there's a loooooooot of context you end up missing out on, so that needed to be reworked more than I anticipated.
I'm also taking advantage of some new mechanics that I'm planning on making heavier use of in Act 2, so I need to make sure it works correctly now. Everything works as it should in the first fight, but they're set up slightly differently in the second fight, which of course means absolutely everything broke and I need to figure out what went wrong and potentially completely rework the fight.
Not to mention the other new systems and mechanics that are present in the new characters. Most of that has been tested and fixed and tested again to the point where it shouldn't be an issue anymore, but I'm still new to a lot of this, so it's been a lot of work to get it all functioning the way I want it to function. Plus all the one-off stuff that I used previously and wanted to bring back for this update so you're getting a little bit of the whole rest of the game in this one update. Hopefully that'll help make this feel like a culmination of events instead of just "the next step."
Getting all of that working should take me roughly two days, though, which still leaves a few days to comb through to find and fix any other bugs I haven't run into yet. Hopefully the end product is less buggy than some of my other initial releases, because as I've mentioned elsewhere, bugfix updates are going to be monthly until next year while I give myself some time to rest. I'll make an exception for any bugs that end up being totally game-breaking, but that shouldn't be necessary with all this extra testing.
I'll see ya'll this weekend for the changelog!
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