The larger piece of optional content: Done. The smaller optional content: Done. The story for v0.7: Two scenes remaining. After that second scene is done, it's just the wrap-up bits of the update that will set up the down time coming in-game. But I'm going to set the release date for the weekend following this one. So expect July 22nd to be the day the update goes out to my Patrons.
If I rushed things, I might be able to get v0.7 done in a week or even for this weekend, but it would be just that - rushed. The optional content for this update could use a little more polish. It all works the way it's supposed to, but it'll definitely benefit from the extra attention. Then there's the playtesting. I really don't want this release to get to people and be a buggy mess. That'll probably happen anyway, but I want to at least try.
In other news, the render count has officially passed 100. In fact, it passed 130. More than 20% of the game's total renders will be present in v0.7 alone, and there's still more to come in the v0.7.x updates. Once I get to the Love Shack content, that will likely be well over another hundred renders.
As a bit of an extra teaser, the most recently finished bit of content is the end of the new Hold. This map is, to put it bluntly, weird. It's like nothing else in the game, there's a good chance I won't use anything like it in the future, and I'm really happy with how it turned out.
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