Friday, April 29, 2022

Maids & Masters v0.6.2 Release

After taking a day to think about it and take inventory on all the other changes, updates, and additions I want to make, I think it's best if I just give ya'll the release. The uncle's Estate still isn't perfect, but it's a lot better than it was, and if anyone has some feedback on further improvements, it's better to get that feedback now before I work it over so much there's not much left to change.

 

Speaking of the uncle's Estate, the changelog does cover most of the important changes, but there is still one very important thing to know about it - all of the maps are significantly smaller (most by about 30%, some as much as 60%, and one has been removed entirely). If your save currently has you in the uncle's Estate, it is strongly advised you leave and save on the region map before loading your save in the newest version. Also relevant is that some things will have reset. For example, if Trophy 6 was used to unlock the attic doors, they'll be locked again. Some exploration rewards have also moved, which could potentially result in those resetting. If you've already explored the Estate, I do recommend exploring it again; there are new items hidden in various places if all you care about is loot, but if you remember the old version of the Estate, I would greatly appreciate any feedback you have. Did enough change? Should more change? Do you not like the changes? Were you expecting certain changes that didn't make it into the game? Let me know!

 

Teely is also new to this build. If I did it right, it'll seem like she's always been there and has been planned from the start. If I didn't do it right, you'll probably find bugs. Let me know if you run into any of those as well, or any story beats where it makes sense that Teely should be present. I think I got the main one, but I'm waiting to do a more in-depth playtest of older parts of the game until I'm towards the end of the v0.6.x dev cycle so these things are smoothed out going into v0.7 instead of me needing to dedicate every other day to testing things as I implement them.


Anyway, changelog time!


v0.6.2

Reworked the uncle’s Estate; maps are all smaller and some events may have moved or reset.

- Melissa’s room has moved, has had a new event added to it, and has other minor updates.

- “Master’s old room” now exists, and has unique events and exploration rewards.

- Anne (the Head Maid that greets you on entry) now has her own unique room.

- Cedric (the Head Butler and Master’s old instructor) now has his own unique room.

- The third floor (the Servant’s Floor) has been split into a Maid’s Wing and a Butler’s Wing.

- - The Maid’s Wing has different events, with some rooms having events unique to their Maid.

- - The Butler’s Wing has different events, with some rooms having events unique to their Butler.

- The garden that was in the southeast corner of the Estate grounds has been moved west.

- - This garden also has been expanded to have 4 “hidden path” puzzle rewards.

- The Estate grounds now have a back yard, replacing most of the “north wing.”

- New Servants have been created, each with new hints to make Trophy 6 easier to find.

- Laina’s dialogue for Trophy 6 has been updated to better indicate what you’re looking for.

- The “hint trail” for Trophy 6 has been updated to be easier to follow in the new maps.

- Additional exploration rewards have been added throughout the Estate.

- Additional changes following finding Trophy 6 in preparation for the next sidequest here.

Added Teely’s recruitment quest; she’s located in Adhauga.

Added an instance of Teely to serve as a Door Maid after her recruitment quest.

Added an event to handle Teely auto-greeting the player with some customization options.

Added Teely’s Freeze content (new chat dialogue for all Maids, 2nd Service scene, and more).

Added Teely to the Love Shack (the Love Shack itself is still a work in progress).

Added the rescued captive to the Adhauga waterfront.

Removed v0.5 “end of version” message.

Fixed a bug that would send players to Griselda’s central courtyard instead of the docks.

Fixed a bug where Melissa’s chat option would double up during the Freeze.

Fixed a bug with Quinn’s Freeze scene being available without completing her Freeze event.

Fixed a bug that caused the Freeze’s dinner event objects to incorrectly remain visible.

Updated the quest tracking for the Uncle’s Key sidequest.

Updated some bench sprites to look more like benches.

Various other minor event and dialogue updates.

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