Tuesday, May 3, 2022

Maids & Masters (& Progress on v0.6.3)

Oh, hey, a Tuesday update that's actually on Tuesday! Turns out I haven't forgotten which day of the week is which.


Lothario's rework has gone surprisingly smoothly. It's still taken me the entirety of the last 5 days to get everything done, but I'm down to just filling in the new things with new events, a playtest pass, fixing any bugs I find in there, and then it should be ready for the next build. I expected Lothario to be more complicated than the uncle's Estate because of the story content and event complexity, but so far it's been much easier. A surprise, to be sure, but a welcome one.


Once that's done, most of my effort is going to be on experimenting with possible solutions to reduce some of the tedium. I think I've landed on a solution I like, but actually implementing it is going to be a very tedious process, so I have no idea how long that's going to take. Hopefully it works out, because there are other places I'd also like to implement similar things to reduce tedium. After that, it's finishing up some of the newer stuff (like the rest of the love shack) and trying to give some attention to smaller things, but I can't say how much of that is going to fit in this next build.

 

Hopefully most of it, because while reworking and updating all this old content is necessary, it's not the most creatively fulfilling, and I'm starting to burn myself out a little.

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Maids & Masters (& More Progress on v0.19)