Wednesday, March 16, 2022

Maids & Masters (& Recovering v0.6)

Continuing work on v0.6 has been considerably slower than I'd like it to be, but shortly after posting last week's update I encountered issues with further data corruption. As if that wasn't bad enough, after posting the cut scene renders on Patreon on Friday, I discovered a hardware issue that I needed to address, as if it ended up being as bad as I feared, I wouldn't be able to continue working until I replaced the hardware in question.


Thankfully it ended up not being as bad as I had feared, but it did put a near-complete stop on my work in the interim. All of this on top of the damage to my motivation has made recovering the lost progress on v0.6 an excruciatingly painful process. I still feel like I owe an apology to anyone who has been following me through all of this and is currently waiting for v0.6 to come out, but I promise I've been doing what I can to keep working.


Things should mostly be back to normal now. I just need to get back into the swing of things, find my groove again, and v0.6 will be out soon(tm). I do also have a few other things in the works that I had intended to wait until after v0.6 was released to the public and I maybe had a bugfix update or two out, but that apparently wasn't in the cards, so the release cadence for the other things will be really weird.


I just hope all of these issues are more or less behind me now. It's really soul crushing losing all this work, and I'm way beyond tired of finding new ways to circumvent potential issues from occurring again, especially when they're completely outside of my control.


And a special shout out to my Patrons. You've been really patient while I've been working through all this. You're my favorite people. Thank you.

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Maids & Masters (& More Progress on v0.19)