I'm finally nearly back to where I was before technical issues led to lost work. I'm still a little shy of where the main story was at before, and I need to finish up the alternate ending that ties into a different side quest for one of the side quests, but I have lots of other work done that wasn't done before.
Since any kind of deadline was completely thrown out the window when that work was lost, I took the opportunity to implement something that I had initially skipped due to time constraints and not really liking the way it was coming together. Now I'm a little happier with the side quest in question and a version of the cut content is properly included. If you're curious about what that content is, I made a post of related renders on my Patreon, and those renders are available at all tiers.
In addition to that, all of the renders are done, and all but one of the repeatable versions of the scenes have been written out. That's usually some of the last work I do, but with everything that happened and the effect that had on me, I used that work as a sort of springboard to get back into working on everything else.
Being totally honest, I'm still not quite 100%, but things are mostly back to normal. If I don't run into any other issues, I might be able to convince myself to put in a few longer work days to get at least the side quests and main story done. If I manage that, v0.6 will be out for supporters this Friday, with the remaining content (as there are things outside of the core progression that you should be able to do, but you currently can't go do them) coming in v0.6.x releases.
If I can't manage to get a release out this weekend, there will definitely be a release the following Friday.
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