I cannot put into words the amount of joy and relief I am feeling right now.
v0.6 is functionally done.
Everything is implemented. The final event works, which is something I'm not sure I was able to accomplish ever, never mind in time for this weekend. I managed to figure out not one, but two things that should make scripting in the future much, much easier.
There's even a new feature I've implemented. Due to the structure of MnM, it sadly isn't something I expect to be able to implement across the entire game, but I'm glad to have learned it and I'm hoping to make good use of it in the future.
I do still have some testing to do. My test save is bugged because apparently one character's class data is something that was lost when other files got corrupted, but that has since been fixed. I just need to go back to the save that's set before the v0.6 content and get a few fresh test waves done, fix any other issues I find, and put it in your hands.
I intend for it to be in your hands this Friday. I'm really looking forward to what the reception will be like, and figuring out the new things I have has re-kindled the fire that had been so thoroughly doused by the recent difficulties.
I can't wait to hear what you all think of this update, because I love it.
(inb4 thx I hate it)
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