I still need to do a few playtest runs to try out different things, but I'm reasonably certain all of the lingering bugs in v0.5 are now fixed on the back end. Playtesting will probably reveal at least one more, because it always does, but work that I want done for v0.5.1 is pretty close to done.
If all of that work gets done and I don't find more work to do, then v0.5.1 will release this weekend. If I do find more work to do, it might get pushed back another week. In either case, the release will come by January 14th at the latest.
Some work has also started (mostly on creating the maps) for v0.6. I'm not sure how large v0.6 will end up being, but it seems so far like it will be comparable in size to v0.4. v0.6 will hopefully be out prior to my work starting on this other project I've elected to join, but they're also talking about potentially having me start on things sooner rather than later. Only time will tell how that all plays out.
As for this other project, I'm going to hold off on saying too much about it (including avoiding naming it) until I've fully begun working on it. It isn't exactly my cup of tea, but I can see the story the original writer was trying to tell. I'm hoping I'll be able to bring that story forward and improve several other aspects of the game, but there's also a non-zero chance that the original writer will return to the project before I even start. Again, only time will tell.
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