Here we go, public release for v0.5. There's still a bit of work being done on v0.5.1, which I expect to have ready to release in a week, maybe two. It does include a fix for a bug that's a hard lock on progression, so that will be going straight to public release once I get that far, then it's back to supporters getting early releases.
If you haven't considered it yet, I'd really appreciate it if you took a look at my Patreon page. I'm doing everything I can to ensure I can continue to work on my projects as I see fit, but without support, I will eventually ultimately need to shelve my projects in order to keep my bills paid. Even a small amount of support pushes that looming deadline back just a little bit more, so if you like what I do, I'd appreciate anything you can offer.
As usual, download links are up on the Downloads page as of this post going up, and the changelog is below.
v0.5
Next story release.
- Includes Freeze versions of the Estate and Cumhaill, 8 new scenes, and a focus on smaller character moments in both the mansion and Cumhaill.
Added more dialogue to Phoebe for increased clarity.
Added more butterflies to the new maps that were missing them.
Fixed a bug where the Missing Masters quest would not count as completed in quest tracking.
Fixed a bug where the orbs in one of the optional holds would change color incorrectly.
Fixed a bug with one pile of wood that prevented collecting it.
Fixed a bug preventing interaction with the fireplaces in the Beauregard Estate.
Fixed bugs involving the player being transferred to the wrong phase of Cumhaill.
Fixed a bug where Orvik wouldn’t stop telling you to get down.
Updated the renders for Phoebe’s handjob scene.
Updated Quest Tracking at the war table for new game phases.
Updated some item descriptions for improved readability.
Various other minor map, dialogue, sprite, and event updates.
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