I think I've done as much as I can for this release. Time to let
everyone get their hands on it. I'll make a v0.2.1 if anyone finds
anything to be particularly broken, but I'd like to give it a week or so
to make sure I can fix all (or at least most) such problems in the same
pass, but hopefully there won't be any problems like that to find. I
suppose we'll find out together, won't we?
I think I've also got a good grasp on what I want to do for v0.3, and hopefully it will end up being a little bit smaller section of the game so that I can get that done in time to start working on a timely Halloween update. The trouble with that is that it's coming regardless of the timing, I just want to try to make it a little more timely so it doesn't seem too out of place in the release cycle (as much as I know some people like to mash Halloween and Christmas together).
Maids & Masters will be going up elsewhere later today. I think I'd also like to take some time to start sharing the game in more places, so if you think it would do well in a specific community, let me know and I'll look into sharing it there as well.
I almost forgot the changelog. Here's that:
- Includes the first stage of Estate repairs, two new characters to recruit (one non-combatant), the first section of the world map, and five new areas to explore.
Optional content - Deep Wilds Hold.
- Includes new enemies and the game’s first puzzle; Important: this dungeon is intended to be extremely difficult at this stage of the game, but it can be cleared.
Optional content - Uncle’s Estate.
- Includes a new quest (that awards a trophy), new hidden equipment to find, and many rooms to explore.
Added renders to the magazine in the library.
Rebalanced some skills so that allies cannot evade buffs.
Replaced additional placeholder assets.
Minor enemy rebalance.
Minor accessory rebalance.
Minor sprite updates.
Updated repeatable scenes to prevent the tileset from “flashing” before displaying renders.
Updated some item descriptions and icons.
Updated items that should not be usable to not disappear on attempted use.
Updated some maps and map names to improve accuracy and remove bugs.
Updated some dialog and added some sound effects.
Added empty transparent text boxes so renders can be viewed without obstruction.
Added conditional branches to reclaim lost items that shouldn’t have been consumable.
Added debug instances to reclaim items if they were obtained and lost (debug feature needs to be turned on for this).
Removed a variable increase instance that placed the player in an elevated game phase before intended.
Reduced default home screen volume.
Added/updated README.txt
Added/updated Credits.txt
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