Tuesday, March 18, 2025

March 2025 General Update

With March about halfway over and April fast approaching, most of my attention has been on the special release coming up. The script is done for it (even after not being happy with the first version and redoing a little over half of it) and the mechanics are implemented (barring any testing that finds bugs), so all that's left is making the renders (which is the hard part). I'm estimating it's going to be about 300 renders, and I've got about 50 done so far, so I don't see there being any problems getting it out in time without burning myself out in the process as long as I can keep pace.

 

That does mean I'm not really able to work on v0.21 until this gets done, though. I'm also likely to be preoccupied with family for the weekend, further limiting the amount of time I have to work on anything. That also means news is probably going to be pretty sparse until April.

 

I do still have non-Maids-&-Masters news, though. If you didn't see the post on Patreon or Subscribestar last week, the Patreon page for one of my client projects recently launched. If you want to go check that out, the name of the project is Divine Intervention, and the Patreon page is Sonder Tales Studios. I've got another client project that's also making some good progress, but that one is significantly earlier on in development. We've started some internal testing, but it's still all placeholders and very early on, so I doubt I'll have anything to show on that project for a little while yet.

 

No news on any of my other personal projects for the moment, either. I did end up deciding to give in and get some new development tools, but it's nothing I can use for any current projects, but the pack did include some asset creation tools that I'll likely put to use for future RPGM games. If I've noticed anything about the why behind people not liking RPGM as an engine, it's because so many people use nothing except the default assets. Tools that let me quickly and easily make custom assets should pump up the production value of future projects at least a little bit. Which is good, because that "future project" is going to be a "current project" pretty soon.

 

But that's looking a bit far into the future. I still need to decide if I'm posting a poll or a special preview on Patreon/Substar this Friday.

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