After being out of town for the past five days with family, I'm finally back home and can resume work. Basically all of which is going to go into the upcoming April release.
As of writing this, there are 15 "scenes" for the release, and I'm done with 11 of them (mostly, anyway - that 11th scene needs some post-work, but the renders themselves are finished). I should be able to get another one or two done today, get the rest done tomorrow, and then I have another day to test, polish, and fill in the remaining bits like special UI buttons and so on. Which, honestly, isn't a lot of time, but it's enough time that I'll be able to give Patrons early access on Friday and do the public release on the first day of April. In the absolute worst case scenario, Patrons will just get a sneak peek and it'll go out to everybody on the first.
The script is completely done, and everything needed for the trophies is set up. Mostly, anyway. I'd have liked to make it so the way trophy unlocks are tracked are global rather than local, so you'd be able to view the trophy rewards from the main menu and you wouldn't lose any progress if you started a new game without using the option to start over at the end, but that'd take more time that I plain and simple don't have.
The trophies themselves almost got cut to save time, but instead I decided to have ChainZ help out a little. If that name is new to you, we're co-developing Divine Intervention together. If you want to know more about that project, there's a Patreon page right here, and a public Discord in the About page there. Having him help me out with those renders saved me just enough time to be able to leave in all the trophies I wanted to do.
This special release is something that a lot of people have been asking for. Maybe not exactly, but hopefully you'll enjoy it once it's released. If you want early access, that'll go up this Friday on both Patreon and Subscribestar.
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