It took longer to get here than I wanted it to, but we got there. There's still a handful of things to do before the build is actually finished, not to mention a few other random bits and bobs that I want to include in v0.12, but it's close enough to done that I'm confident in locking in a release date.
The test build will go up on Patreon on Friday, the 25th to VIPs. Once play testing and bug fixing has had some time to happen, v0.12 will go out to all Patrons on September 1st. I know that technically means there's no release this month, but there's only so much I can do about that - and I really don't want to give you something so broken and/or incomplete that it isn't worth your time.
Like I've mentioned in previous posts, I'm trying to offer multiple paths that will dynamically adjust to how you're playing the game for Act 2. For v0.12, that means two negotiation segments are entirely different based on your actions - not just what choices you make during the negotiation segments. While this update won't be as large as some previous updates, it's easily just as (if not more) complex, with roughly 40 quest steps compared to the 20-30 that the larger updates have had so far.
Though as a slight disclaimer on that last point - that's 40 quest steps in total, not in linear progression. The Task List, if you follow it to the letter, has significantly fewer steps. It's the tertiary path where most of those steps are, accounting for roughly 30 steps of varying complexity. Like with most updates, I'm trying something new there. The Task List won't tell you exactly what to do next on this path, you'll need to go back and talk with NPCs like in the VX Ace version of the game if you need a reminder about what you should be doing. However, as this is the "hidden" path, it also represents the greatest rewards, including the largest payout of any Hold in the game so far, as well as a trophy.
I hope you're looking forward to v0.12 as much as I am, though the reason I'm excited to get this out is that v0.11 goes public. Since that's the most stable remaster build so far, I'll be doing a big marketing push. If you want to help out with that, I'd appreciate it if you left a rating on itch (or anywhere else you happen to find the game) - it helps me out.
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