Tuesday, August 15, 2023

Maids & Masters (& A Lot More Progress on v0.12)

I managed a bit of a development sprint over the weekend. I finished a bunch of scene posing, finished one new scene entirely, and got the first big conversation done. The follow-up to it is also much better organized, and fits into the less linear progression I'm trying to design around. 


Adopting this new design philosophy of allowing you to progress through methods that aren't listed out for you in the Task List at any time as been quite the challenge. Not only can you turn around and do something else when you're expected somewhere, if you decide you really hate this guy and go out of your way to antagonize him (instead of the usual balancing act of getting what you want while not putting yourself in a bad situation) you won't end up screwed over or backed into a corner. And I want you to be able to do any amount of all of this, give your actions a meaningful effect on things, and not trigger any bugs that might break progression.


Hopefully now that I've figured some of this out, future Act 2 segments will be developed a little faster.


As for what's left for v0.12, there's still one more scene for me to finish posing and rendering, a little bit of side content for Vicky to build out and add to the Estate, all the versions of this second major conversation, a few versions of a final conversation (which will largely serve as a fail-safe in case you don't use the hidden path to end the segment early), puzzles for a Hold, and the cult segment that will serve as the through-line for Act 2. All in all I'd say v0.12 is about 70% of the way done.


So, release speculation. If I manage another development sprint during the week, I might be able to get a test build out this Friday and have a release ready for the 25th. However, I have work for another project to do this week, so v0.12 might need to get pushed back a week to give myself breathing room and time to test and fix things. The way development has gone with this update so far, I may just need another week in general to get everything done. In a worst case scenario, that means I won't have a test build ready until the first week in September. While the overall structure isn't that different from Lothario's segment in Act 1, the addition of this 'hidden path' meant a number of things had to be un-complicated and rebuilt before it got into the game so the segment as a whole would work as intended.


As always, take these projections with a grain of salt, but here's hoping everything goes smoothly and I'll have something to share on Friday.

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