Fair warning, this is easily the shortest update I've put out. The story content is only about 15 minutes (depending on your reading speed), with roughly another 10 minutes of content for the Grow (assuming you know exactly where to look for the trophy). It should be closer to 30-45 minutes for ya'll since you don't know where everything is already, but most of the development for this update went into preparing all the new areas and doing writing ahead of time for things like the Estate Info. To compensate, I made more lewds - Vicky has her first scene, there's two futa scenes (both in Evdokia's audience hall), and the trophy scenes (of which there are four) all have unique animations instead of using the same animation for each.
With all of that preliminary work out of the way, I can actually focus on building out each new Estate as their own updates, which you can expect to be sort of halfway between Griselda's segment and Lalita's segment. If I build them right, with the added benefit of your actions deciding your path, rather than purely conversational choices. I still need to decide where to start, but I think I'll take a week to try to catch up on background events (like that Folk Grow festival for Cumhaill I wanted to build) and put up a poll on Patreon next week so you can vote on which Estate you want me to do next. If you want in on that, click here - I really do really appreciate your support.
But that's next week. For this week, here's your changelog:
v0.11
Added the next main story segment, introducing Act 2 and the final season - the Grow.
- Includes 22 new maps, a new trophy unique to the Grow, and a new Maid to recruit.
- The Grow adds new things to old areas, including more flowers to make hidden paths clearer.
Added a step to The Color Green and Green With Rage to clarify progression.
Added the hexagram scene for Willow and Bianca (plus a Haunt version) to their room.
Added a bugfix feature to discover missed Hold Writ entries on entering the relevant Hold.
Fixed a bug that prevented progression if the “skip” function was used in Repairs Part 1.
Fixed a bug that could cause a game crash after viewing Emily’s second scene.
Fixed bugs that could cause Emily’s animations to continue playing after the scene ends.
Fixed a missing image bug in the Edgerton Estate’s issue of Stay Clean Quarterly.
Fixed a missing image bug when communing with the Dark Mark after the first Freeze.
Fixed a bug that caused Melissa’s extra Freeze objective to not complete in some cases.
Fixed a bug that played Bianca’s dungeon table scene instead of her hedge maze scene.
Fixed a bug where the entries for some Hold Writs were not added to Estate Info.
Fixed missing image bugs for Iris and the random event in the Estate kitchen.
Fixed a bug where the Butler’s Tie would decrease maximum HP and TP instead of increase.
Fixed a bug that caused customizing the Master bedside table to not reflect correctly.
Fixed a number of bugs that caused some equipment items to appear in incorrect categories.
Fixed a bug that caused one of the Folk caravans to not correctly recognize Weighted Rolls.
Updated Cave Bats to have lower health and agility.
Updated the post-second-Freeze chats for Willow and Bianca.
Updated the cloth trader in the wilds near the Estate to complain if you try to trade 0 items.
Updated the Estate’s Master bedroom wardrobes to all work the same way.
Updated Headstone Material to be an inventory item so the amount can be viewed in the menu.
Various other minor event, map, Task List, and dialogue fixes and updates.
Known issue - existing saves that have completed the second Freeze will incorrectly display all of the objectives for Journey To The West in the Task List. This is corrected after completing the first objective. New saves and saves that have not reached this point are unaffected.
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