Tuesday, June 27, 2023

Maids & Masters (& v0.11 & The Grow)

I found some content in the Estate that I thought I'd fixed in v0.10, but apparently didn't despite it being things that I really should have. Things like Bianca and Willow still being half-fixed from content that was created specifically for the VX Ace version being removed during the remaster. And Bianca's Freeze scene not being repeatable. So that's been taken care of. Since I was already working with Bianca and Willow, their special trophy scene (which will require both Trophy 12 and 21) is done, complete with a special Haunt version.


The wilds section is also complete now. Well, progression-wise, it's complete. There are still a few secrets and optional goodies I want to hide around, one of which will be related to the new trophy coming in v0.11.


Speaking of, the trophy will be related to the final season that didn't get included the first time around due to you being stuck in the Amaira Estate for it - the Grow. This is the season that keeps the wilds growing as aggressively as they do, which means that every section of the wilds should show some changes due to the season being in effect. That in turn means I need to go through every single wilds map and add a bunch of Grow-exclusive events to them to represent the season being active. Which is what most of this past week has been spent doing - finding ways to represent the presence of the season and adding them to all of the maps that would be affected.


Most of this will be helpful things, like new smaller growths you can cut down for Scrap Wood, or a large increase in the number of flowers along the paths that lead you to the loot that's hidden in the wilds. Some of these are going to be potentially less helpful, like blocking side paths (which may trap beasts or make it harder to avoid them). Most of the side paths are already pretty tightly designed in an attempt to keep maps small (for those of you who are still complaining about that - you really need some new material), so I can't block off too much without making maps impossible to explore, but it's still something that will happen.


Jury is still out on whether I'll add the Grow to where it should occur the first time around, since you technically can get out of the Amaira Estate to experience it. I should for continuity's sake, but I'm not sure the addition is worth the additional work. We'll see what I have time for - I think adding the larger random/seasonal events (namely, the Folk festivals) should take priority.


For the rest of v0.11, I'd say I'm about 50-60% done with the main story content, and maybe 30% done with the optional content. Based on how things have gone in the past, I think that means v0.11 will be done in about two weeks, but with the way outside work has been going lately, I can't be certain. Hopefully I'll have a more concrete time frame for next week's post.

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Maids & Masters (& More Progress on v0.19)