I kinda forgot how much fun I have making new maps. It's been almost four months since the last time I needed to, and it feels great to be doing it again.
On that note, the region maps and the wilds maps are already almost done. There are still a few Estate maps that need to be made, but Act 2 is intended to be rather non-linear, so there may not be much need for many of those maps just yet. That might also mean v0.11 is one of the smallest updates MnM has seen in quite a long time. It's a little early to say that, though. Even if it ends up being true, I may take more time to go back and implement some of the random events that I didn't have time for in v0.10.1.
The western half of Commorance is also very different from the eastern half. Where the eastern half is almost entirely forests and swamps with disparate Estates and numerous Folk villages, the western half has far fewer of both, as Masters have consumed those resources. The wilds leading into the area aren't the only section you'll encounter, but being a much more heavily civilized area, the wilds aren't nearly as prevalent in the west. Though, to that end, neither are the Folk.
I'm enjoying the process of needing to think differently as I design these new regions and look for opportunities to start to resolve some of the character arcs I've been building since the start of the game. I'm looking forward to seeing what you think of it all yourself.
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