With the first test build out, I've started on reworking the interlude's dialogue and finishing up implementing the quest log.
Not much is done yet, as I took the weekend to recover. I have been consistently underestimating how much work the remaster would be and trying to work longer and harder to try to make up for it, which I've been feeling in a bad way lately. I've also had some work on Lust Element to do, which is what has taken up the majority of my working hours over the past few days. I also had some real life and business things to do - taxes, paying bills, that sort of thing. With all of that done (save for some additional work on Lust Element that needs doing), this week will be spent getting dialogue reworked/rewritten for the interlude and fixing any bugs that find their way to me.
That gives me about two weeks to get animations done in time for v0.10's release on May 5th. That's a tighter time frame than I'd like it to be, but unless I run into some issues, I should be able to get at least the majority of scenes converted for animations. I hope.
That does unfortunately mean that it's likely v0.10 won't have all of the new content I want it to, like the random Estate events. It will still have some (a few are already implemented), but it won't be as complete as I'd like it to be. Though all this really means is that there will be a v0.10.1 release with all of that content and v0.11 (and Act 2) will be one more release later. It's not what I want, but it's not terrible, and it's the best I can do without further delaying releases.
No comments:
Post a Comment