As glad as I am that I got all the plugin things figured out for Arrival, I am up to my eyeballs in getting all that database work done for the main game. Getting the quest log working and implemented isn't so bad, but nearly the entirety of my week has been getting all the database entries done and ready. The plugin stores information in a way that means if it isn't done when the remaster launches, I'll need to create a very elaborate system to update existing entries without erasing the other entries the plugin uses. This means if one Contract is incorrect, I have to also check all of the Maids, Locations, and Trophies, or those entries will end up erased. I really like the extra information the plugin allows me to provide, but it's... so... much... work...
The good news is that nothing else seems immediately broken. Carrying saves over from Arrival is fully tested, so there should be no combination of completion that breaks anything or otherwise prevents a save from being carried over. There's nothing inherent to any of the plugins that makes the existing game stop working as it originally worked.
That also means that once all this database work is done, remastering the actual game will go relatively quickly. However, there's a very strong possibility that v0.10, the first remastered release, may not come in the first weekend of April like I want it to, and a smaller, though still reasonably strong possibility that I won't have as much new content injected in as I'd like there to be. This could mean further delays, or it could mean putting out a v0.10.1 and v0.10.2 (or more) before getting to Act 2's first story update, but we'll cross that bridge when we get to it.
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