Friday, March 10, 2023

Maids & Masters: Arrival Release

It technically only existed as a tech demo previously, making this remastered version of Arrival my first official v1.0 release.


I'm not sure how many of you care or would be interested, but in the spirit of friendly competition, the fastest clears I've gotten (based on the time attached to the save when the final save screen is presented) are 8:26 (any%) and 11:20 (100%). I'm not much for speedrunning, so I know it can be done faster. Take your time with the story the first time through, but once you've found everything, feel free to send me screen shots of faster clear times. I'll add them to my itch page so you can have bragging rights.


Anyway, I've got a couple notes. It isn't mentioned in the README, but I took some time to test game pad controls and can confirm they're fully supported. The interface for which button does what isn't the greatest, but the default controls work. Listing things as Playstation layout/Xbox layout: X/A is interact, Square/X is sprint, Circle/B is cancel, Triangle/Y opens the menu, arrows and left joystick moves you, and R1/RB hides text.

The other note is that the changelog covers changes made from the original version to the newer version. There's more to the game than just what's listed. There's more info on the important stuff in the README.

 

Here's your changelog:

 

Converted the engine from VX Ace to MZ.
- This means native mouse support, text skip, dynamic screen size, and more!
Replaced the placeholder faces and sprites for Master, Melissa, other Maids, and maps.
Replaced all of the “dev comments” with in-character comments from Master or Melissa.
Reworked nearly all of the dialogue to be more in line with the main game’s characterization.
Reworked events and switches so the save will carry over to the MZ remaster of the main game.
Reworked and re-rendered Melissa’s scene at the end, including full animations.
Added a new custom Game Over screen.
Added several new events to make exploring each room more dynamic.
Added dialogue interactions to objects to match the Estate in the main game.
Added sun shafts and dialogue interactions to match the windows in the main game.
Added better player direction to Melissa as well as more instances of Melissa.
Added a visual representation of Melissa to most of the existing exploration events.
Added affection increases for Melissa to some of the optional events that can be found.
Added a small amount of post-game content to be found after the credits roll.
Added renders to the issue of Stay Clean Quarterly in the library.
Added several plugins to support QoL changes. Check the README for more information.
Added the Trophy Codex.
Updated the garden maze so the path is “clearer” and to reset on touching the entrance.
Updated the Estate grounds to match the grounds in the main game.
Updated several maps to properly include all of their walls and borders.
Updated how the Clown Nose is obtained - it is now exclusive to Arrival.
Updated equipment and item icons to match the icons from the main game.
Removed most of the rat encounters in favor of more enemy Maid encounters.
Removed the Status (Maid Info) and Formation options from the menu.
Various other minor text, map, and event updates.

2 comments:

  1. Hello, I tried your demo of mz and it was entertaining but the images look a bit blurry so if you want you can use this program to improve the quality of images and raise the resolution so it would look better https://github.com/AaronFeng753/Waifu2x-Extension-GUI

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    Replies
    1. I'll have to look into this tool, thanks for sharing!
      Though from a technical standpoint, increasing the resolution is the issue. Without getting too deep into jargon, upsampling is what caused that blurriness, and what's in the game now is the result of the best version I could manage; it was originally worse (and had several artifacts resulting in white lines in places they shouldn't be or tiles not aligning correctly). It's sadly not as easy as increasing the resolution of assets like you would for a 3D model.

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