It's not quite done yet, but all of the renders and associated framework for the love shack is done, and a good portion of the testing has been done. By a quick and dirty count, there's around 300 new renders just for this little side bit of content, and probably far too much work being put into it, but I'm happy with the way it's turned out. Some of the interior scenes have actual mechanics to them, so replaying them is more than just reading through a slight variation on the original scene, and the exterior scenes all feel nice and cozy. I never thought a one-off suggestion would lead me to where I am with this content now, but here we are anyway.
There are a few other things I want to do for the update, just to give the VX Ace version of the game some final polish before my attention fully shifts to the MZ remaster. There shouldn't be any game breaking bugs, especially since the new content is very simple from a code/scripting standpoint, and the VX Ace version of the game won't get any more updates after this.
Hopefully wrapping this up will also free up some brain space for other necessary business, like taxes, before I dig into remastering the prequel demo, Arrival. After doing 300 renders in about two weeks, I could use a day off.
The good news is that what's left for me to work on is pretty small in scale, so the update will be ready to go out to supporters this Friday. v0.9.1 will go public regardless, but early access for v0.9.2 may not go up on itch right away due to the size of the game and needing special approval for an increased data limit, but that should just be a delay, pending on how long that process is. Just a reminder though - all Patreon tiers get early access to the latest update, and on top of that, we're up to four polls to help guide development on the MZ remaster coming in April. If you don't want to wait for itch, take a look at the Patreon page.
And last but not least, happy Valentine's day. Here's a dumb idea for a card that popped into my head and refused to leave.
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