Tuesday, November 22, 2022

Maids & Masters (& Loops Are Hard)

This post should be about Love Life! REM Cycle, but it turns out time loops are a bit of a challenge to write, and an even bigger challenge to program. I've been iterating on exactly how I want progression to work and I've made some progress, but it's not enough for me to really talk about.


So instead, let's talk about the December release for Maids & Masters. In between iterating on what exactly REM Cycle should be (trying to reconcile what I want it to be with what it needs to do to be interesting), I've been working on getting things set up for the next Freeze release. 

 

With 8 new Maids since the last Freeze update, and each of those new Maids needing new chat options with the Maids from last year as well as their own events and chat options for each other Maid, this Freeze update is going to be roughly 50% bigger than last year's. Thankfully these Freeze updates are fairly lighthearted, so I can just have fun letting these characters interact with each other in a way that isn't necessarily organic during normal gameplay.


Something that's a little less fortunate (for me, anyway) is how render-heavy these updates are. It's highly likely the game will officially break the 1GB mark in overall size with this update. I may look into some image compression to make this less of an issue, but hopefully it isn't as much of an issue as I think it is and I'll be able to barrel forward and focus on getting things complete.


Depending on time, I'll also be trying to get some of the 'semi-missable' trophies put into Big Dick's. I'm not sure how much time I'll have for that while also juggling my other projects and trying to get REM Cycle done, but it's on my mind.


Hard to believe there's only one week left before December gets here. Time really does fly, doesn't it?

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Maids & Masters (& More Progress on v0.19)