Wednesday, June 22, 2022

Maids & Masters (& Returning to v0.7)

It feels good to get back into the swing of things.


All the new art assets for v0.7 are done, not counting all the renders for the new character scenes. This is always the biggest hurdle for me when I start work on a new major update. I don't hate it, but I'm a writer, not an artist. Doing the art stuff almost always leads to more frustration and burnout than any other part of the job.


Past that, I'm hoping to get the rest of the introduction done tonight. Then I have some attention to give to the optional Estate for the update - where you'll be able to earn trophies you might have missed elsewhere in the game. There are a lot of sub-systems I'm still trying to figure out for this section, so it likely will only provide a second chance at Ratslayer when v0.7 first releases, but more will be added as I make v0.7.x updates.


Then it's just, y'know, the rest of the update.


At risk of incurring the curse of delays that come with projecting release dates, I'm hoping this will take me 3-4 weeks to get done, so something like a mid-July release. The reason I'm saying this now is that I'm hoping to have some pretty exciting new developments when it comes to the work I do here. I don't want to jinx a second thing, so I won't talk about those developments until after they're well and truly underway, but hopefully some of the posts coming in the next 3-4 weeks will be about something besides Maids & Masters.

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Maids & Masters (& More Progress on v0.19)