Wednesday, June 15, 2022

Maids & Masters (& A Lack of Progress on v0.7)

As much as I hate to say it, this is going up a day late and I don't have much else to say about the project. Real life drama has slowed development to a crawl, largely because it's left me without the mental energy to be able to work. I'm doing my best to move past it and get back to work as normal, but it hasn't been easy.


I do have a good idea of where I want the story to go for v0.7, and nearly all of the art assets are done (aside from the new characters' scenes), so once I pick up some momentum, things will hopefully go relatively quickly.


I truly despise letting my work fall behind like this. I greatly appreciate the support I get from all of you, even if it's just reading this, or looking at my Patreon page, or posting feedback on F95. I see you, and I thank you. If you're looking forward to the rest of this story, know that I'm just as excited to tell it.


However, I think I need to switch into some different creative gears. I've run into a plateau in terms of building financial support, which has made upgrading my software more difficult than I'd have liked. This recent drama has been the closest to a day off that I've taken in nearly a year. A year's worth of work weeks where working 40 hours that week was taking it slow. I love the work that I do, but working as hard as I have for as little as I'm getting is not easy, and these past weeks have forced me to confront that.


Maids & Masters is still a priority for me. I intend to release v0.7 and follow it up with any necessary bugfix releases, as well as some post-game stuff that I've been looking forward to putting in the game for a long time. It will likely be the next thing I release, excluding any work I need to do on TLotG. That said, I have so, so many other ideas banging around in my head, and if things work out the way I want, I should have a few months between v0.7 releasing and the releases I have planned for v0.8 and v0.9. 


All that to say that MnM isn't going on hold, and I'm not taking a hiatus. What I'm probably going to do is switch my focus to demos for other project ideas. These demos will only be available to my Patrons, and will serve as the minimum viable product to let you see what these projects are intended to be. Once development on MnM has concluded, I'll hold a poll on which demo should be turned into my next project.


If I can find the motivation to get back to work on MnM, the first of those demos will likely be out sometime in August, with a second potentially coming out in September or October. If I manage a second, I might have a third for November or December. Those aren't hard dates, just general projections, but I'm sitting on a lot of different ideas. It all comes down to how well I'm able to execute on them.


But one thing at a time. First, I need to get back to getting v0.7 into your hands.

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Maids & Masters (& More Progress on v0.19)