The big parts of what I wanted to get done for v0.6.3 are finished and part of that build, but as I implied on Friday, there are a few bits I wanted to get done that had to get pushed back because there were some necessary fixing of bugs that needed to happen and get out to people sooner rather than later.
So, what's left? The love shack repair quest was a big thing, but because of the scope of it, the full functionality of that is going to have to wait for the v0.7.x updates. The first wave of repairs (that you need to do in order to unlock the later upgrade option) is now a complete "side quest," but it won't appear in quest tracking.
The rest is a little more subtle. There are some assets I'd like to make to have the gargoyle in the surveillance room move, there are some scenes I'd like to add renders to, there are some updates to the Deep Wilds I'd like to make to make the area worth revisiting every so often, and so on. It's nothing major, but little bits like that which I'm hoping will further improve the overall feel of the game.
It's hard to say how much will actually make it into the next build, because I also want to start getting some work done for the next story segment. A map preview is already part of v0.6.3, and instructions on how to get to it in-game has been sent to my Patrons, but it's not a lot of work so far and I'm still experimenting with some new features. I've got a better idea of what to do with certain story specifics now, but I still want to get a head start on things. I would really like to avoid what happened with v0.6 happening with v0.7. These updates are certainly larger in scope, but not so large that they take me upwards of three or four months to complete.
No comments:
Post a Comment