v0.6.1 is now available to Patrons. If you're interested in getting early access, please consider supporting me.
All of the "known issues" listed in the previous changelog should now be addressed. I'm pretty sure this is a new record for longest changelog, so I'm gonna keep this nice and short and lay that thing out.
v0.6.1
Added more Maids to Griselda’s Estate. Most can progress the quest for trophy 15.
Added transfers to gargoyles so the secret paths work both ways (active after completing story).
Added multiple new events to Griselda’s Estate.
Added a new book to the library in Viridius’ Estate.
Added functionality to the hidden Love Shack (interact with the chest if it’s already open).
- Partial implementation; more will be coming for this feature in future builds.
Added a non-Haunt swamps maps with new events and updated existing maps to allow access.
Added Maids outside your guest house on Griselda’s Estate to allow repeating certain scenes.
Added the Hold next to the Augalamh pond that requires the Damp Writ of Holdings.
Added combat encounters and a hidden item to the wilds outside Griselda’s Estate.
Added a short quest to Quinn to rebuild empty bookshelves in your Estate library.
Added partial functionality for Trophy 9 (more coming in future releases).
Added the Ventire trophy quest to Quest Tracking.
Added a check if the Ventire move quest was completed to update the BGM in their new home.
Removed a missed “end of version” message for v0.4.
Removed the FAQ from the README and added it to the dev blog.
Fixed a bug that prevented the Homing Stone teleport from being used after completing the story.
- Existing saves will remain bugged until the “end of version” message is replayed.
Fixed a bug where a trader in Ventire would have the wrong dialogue box.
Fixed a bug at the entrance to Viridius’ Estate.
Fixed a bug that allowed the player to enter the wilds outside Griselda’s Estate before intended.
Fixed a bug that prevented one of Quinn’s scenes from being repeated.
Fixed bugs that prevented some “scrap” items from correctly disappearing after collection.
Fixed a bug that incorrectly disabled the Homing Stone’s teleportation without re-enabling it.
Fixed a bug that prevented gathering the scrap wood in Ventire fireplaces after the move quest.
Fixed a bug where the Homing Stone on-use event duplicated itself in some circumstances.
Fixed a bug that may have prevented interacting with the Headstone at the Beauregard Estate.
Updated Quest Tracking to properly track the new quests.
Updated Quest Tracking to provide better guidance for Augalamh side quests (for real this time).
Updated the Silcrow payout in Emily’s shop to account for being enthralled.
Updated Bianca in your Estate’s yard so she disappears correctly after story completion.
Updated the mysterious tower in the Deep Wilds to be less (more?) mysterious.
Updated the path to the cloth trader near Cumhaill so he’s easier to reach after appearing.
Updated the wilds leading to Griselda to be smaller.
Updated v0.6 finale so trophy 16 can be earned after event starts even if conditions are not met.
Updated destructible headstones to prevent events from incorrectly duplicating.
Updated the dungeon instance of Bianca to allow repeating certain scenes.
Updated a girl in Adhauga to tease the upcoming community-created optional Maid, Teely.
Updated the FAQ to address the self-extracting archive .exe.
Updated several encounters in the swamps to account for the Haunt being inactive.
Updated elements of Augalamh sidequests for clarity and to account for the Haunt being inactive.
Updated the Nithercott Hold to be more consistent with other story elements.
Updated the surveillance chair so it is interactive outside of its story relevance.
Updated position and movement behavior of some enemies to reduce risk of divide by 0 errors.
Updated interaction points for Trophy 14 for story consistency and obtainability after v0.6 ends.
Updated interaction points for Trophy 15 for story consistency and obtainability after v0.6 ends.
Updated Rescue quest so it can be completed after the story for v0.6 ends.
Updated quest progression in Ventire so it can be properly tracked in Quest Tracking.
Updated equipment tiers in Emily’s shop to be more flavorful.
Updated the Maids at the player Estate to align them better with story progress.
Various item description updates, and minor event, map, and dialogue updates.
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