Tuesday, April 12, 2022

Maids & Masters (& A v0.6.1 Release Date)

The release will be going out to Patrons this Friday. I'd like to say Teely will be ready, but there are a few things I want to make sure are totally done and work as intended before I get to her, and Teely also needs all-new assets which I have yet to get started on, so she might not be ready until v0.6.2.


I've been experimenting with some things that I haven't used in MnM so far, and those things should let me go back through some previous sections and make them at least a little less tedious - most notably eliminating some required player input from manually repairing the floors after Ella joins the Estate. 


Most of the other things that I'm giving attention to are considerably smaller in scale, but are equally important in terms of consistency and overall quality of life, particularly as it applies to the part of the game immediately following the end of v0.6's story.


There is one other thing, though - seasons. I did manage to save myself some work by using switches, events, and scripting, but the swamps aren't always supposed to be a purple mess of poison. As of v0.6.1, they won't be. That's only supposed to be there during the Haunt, and now that the Haunt has passed, the swamps needed a load of new maps, along with a load of new switches, conditional branches, new events, adjustments, and on and on and on. Most of that is now in place, but needs a little more thorough testing, because if I miss even one thing in a list of literally hundreds, it could break the game and trap you in the Haunt. I've put other checks and balances in place to un-break the game if that happens, but I don't want to rely on that; the game should never break in the first place.


So tl;dr, if Teely isn't ready for v0.6.1, it's because I needed to playtest roughly 15% of the game several times over to make sure I didn't miss something or do something wrong.


I've gotten significantly fewer bug reports on this release, though, so I'm taking that as a sign that I'm getting better at this "game development" thing. Here's hoping I can keep that up.

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Maids & Masters (& More Progress on v0.19)