As some of you may have noticed, there's that new "known issues" segment of the changelog for v0.6. As of today, all but one of those items have been addressed, along with a number of smaller items, some of which came from the feedback I got in the time leading into v0.6's release.
v0.6 itself will still go out to the public on Friday as planned, and v0.6.1 will likely be hot on it's heels. I do still want to give it a week to let bug reports and the like come in so any bugs I might've missed are addressed as quickly as possible, which means it'll likely be two weeks between releases, but I've got some plans for the v0.6.x updates.
v0.6.1 is going to be the typical "bug fix" update. Anything I hear about being broken or otherwise not working as intended will get fixed, that release will go to my Patrons likely the Friday after this weekend, and public the Friday after that.
v0.6.2 is going to be a reworked Estate, either your uncle's Estate or Lothario's. Both are considerably larger than they really need to be, and it's taken me some time to decide how exactly I want to handle shrinking them down to a size that better fits what you're actually doing there. Now that I've got my thoughts and some notes organized about how to handle things, I can actually go about reducing the size of those maps and bringing them up to snuff in terms of side events and loot to poke around and find.
v0.6.3 is going to be the other Estate rework, covering whichever Estate doesn't get done in v0.6.2. The release cadence shouldn't suffer since I'll be able to collect feedback and implement fixes as they come in, and the extra time between releases going to Patrons before going to the public should give me plenty of time to playtest everything and make sure reworking all this game doesn't result in things getting broken.
v0.6.4 may not be necessary, but given the amount of content I'm looking to either rework or add (because I still haven't talked about things like the game's second optional Maid, or the v0.6 post-story things that should exist, like the Hold near the pond, or having updated dialogue so you don't feel like you're traveling back in time if you deviate from what the story is telling you to do), there are likely going to be enough bugs or little fixes or other updates to do that I'm not going to rule it out now.
And by the time that's done, hopefully I'll have a better idea of how to handle v0.7, because v0.7 is supposed to be the end of the first act of this story, but as it stands it's shaping up to be smaller than v0.6 with fewer lasting consequences. I'm working on changing that, though.
I should probably stop there. Any more would be spoilers~
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