Tuesday, January 25, 2022

Maids & Masters (& Juggling Projects)

Development on v0.6 is still underway, but my sudden taken on of development responsibilities rather than only being responsible for the writing has meant needing to shift much more of my focus to TLotG. I've nearly reached a point where I'll be able to bring most of my attention back to MnM, but TLotG has a long way to go before it starts to meet my internal standards, and will likely need a lot more work once I start talking with those who are supporting that project to determine what direction the game should go in, but I'm hoping to be able to stagger that out over the coming months as I build out new content, rather than completely rebuilding anything.


As far as progress on v0.6, all of the maps for the new section are done. The update is going to take place almost entirely within a single Estate, and it's easily the largest Estate I've put together so far. If you're one of those people who has been complaining about how much walking around you need to do and that last sentence made you groan, roll your eyes, or otherwise react in a distasteful fashion, you'll be glad to know that much more of the maps are meaningful. I'm taking a bit of extra time and making a few extra notes to scatter things around and increase the density of hidden items and other secrets to what I originally wanted for the game. Where maps like Uncle Gillespie's Estate or Lothario's Estate I struggled to fill in a meaningful way (and they should probably be shrunk down as a result; more on that in a future update), these maps I've had to make larger to accommodate things that I wanted to include. These maps, despite the intention of them being to feel cold and metaphorically empty, they're some of the most physically full maps I've put into an Estate so far.


I'm also experimenting with some new events for these maps. It's not perfect (you're almost certainly going to see the occasional visual glitch), but I've starting working on creating my own ambient weather effects within the core VX Ace engine. It's nothing terribly fancy, but it should add to the ambiance and general feel of the area.

 

On top of that, the trophies for this section of the game are going to essentially be quest chains. I've still got a bit of figuring things out to do before I can say too much more about those, but if you've gotten the Preserved Flower trophy following the funeral or the Mother's Blessing trophy from Augalamh, that should give you a general idea. The difference being that rather than having a series of random objectives you can complete in any order, these will be more linear.


The downside is that all of this means I've got some figuring out to do to make sure it not only works correctly, but that you'll be able to keep track of what you already did and what you need to do next, as well as make sure that if you miss something that locks you out of the trophy (which I'm going to try to avoid, but these are already proving a bit tricky and I haven't even started on them yet), you aren't haunted by the objectives every time you try to use the quest tracking to do something else. That means more development time, and more play testing.


I'm trying to take a "it'll be done when it's done" approach to this, because I want to put out the best version of this possible rather than rushing through things like I did with Viridius, but I also don't want to leave ya'll hanging while I get everything polished for release. The only solution I have in mind right now is that v0.6 might release in chunks instead of one giant release, but that presents its own problems and challenges and could interfere with development on later chunks or result in broken saves. I know I'll be able to figure it out, but it all requires time, and I've never seen good things come of asking the internet for patience.


For now, rest assured that I'm still working very hard on making the games I'm working on the best that they can possibly be, and stay cultured out there.

Tuesday, January 11, 2022

Maids & Masters v0.5.1 Release

Been a minute since I did a release on a Tuesday, huh?

 

Work continues on v0.6 (and if you're a Patron, there are instructions on the Discord to find a preview of the new maps), but it's being juggled with the new project. More on that new project next week.


For this week, I have the release for v0.5.1. Most of this update is bringing the Freeze content up to what I originally wanted it to be, plus some extra background work and a few bugfixes (thanks to the community for calling those out). I did want to get this out over the weekend, but some things were more complicated to get working correctly than I really expected them to be and I didn't want to push a release out when not everything was completely fixed.


Unless something breaks or I decide to go back and insert more optional content (which I do have some plans for), v0.5.1 will probably be the last release before v0.6. v0.6 will probably take 4-5 weeks of development, but with this new project taking up some time, it's hard to say how accurate that estimate is. Who knows, maybe we'll have a v0.5.2 after all?


Downloads are up right now on the downloads page, and links will be going out elsewhere shortly after this post goes up. Here's the change log:


v0.5.1
Added additional content to communing with Trophy No. 12.
Added a weather effects system - it will now occasionally start snowing when going outside.
Added “teleport” options to various door Maids.
Fixed a “divide by 0” bug after conceding and returning to the Fekhacht 2F skeletons.
Fixed a bug that locked the player out of the Estate and in Cumhaill buildings during the Freeze.
Fixed Alice walking in place instead of trying to make a snow angel again during the Freeze.
Fixed a bug where the game would freeze when entering Deirlinn’s house during the Freeze.
Fixed a bug where Lothario’s dialogue would continue to autorun, locking up the game.
Updated Chat options with Maids to be in line with other Freeze events.
Updated Folk to have more dialogue based on the state of the party during the Freeze.
Updated Master’s comment about going to Cumhaill during the Freeze to only occur once.
Updated doors so that weather effects only clear on entering a building.
Updated Alice’s post-event Freeze event to fix a bug and expanded the associated dialogue.
Updated the default hit rate of all characters to be higher so attacks miss less often.
Updated the evade rate on many enemies to be lower so they evade less often.
Updated the Operative class stats to not have default stat growth.
Updated the Caretaker class to have a higher base critical rate.
Removed an internal folder of unused images to reduce total file size.
Various other minor dialogue, map, class, and event updates.

Wednesday, January 5, 2022

Maids & Masters (& Maybe a v0.5.1 Release Date)

I still need to do a few playtest runs to try out different things, but I'm reasonably certain all of the lingering bugs in v0.5 are now fixed on the back end. Playtesting will probably reveal at least one more, because it always does, but work that I want done for v0.5.1 is pretty close to done.


If all of that work gets done and I don't find more work to do, then v0.5.1 will release this weekend. If I do find more work to do, it might get pushed back another week. In either case, the release will come by January 14th at the latest. 


Some work has also started (mostly on creating the maps) for v0.6. I'm not sure how large v0.6 will end up being, but it seems so far like it will be comparable in size to v0.4. v0.6 will hopefully be out prior to my work starting on this other project I've elected to join, but they're also talking about potentially having me start on things sooner rather than later. Only time will tell how that all plays out.


As for this other project, I'm going to hold off on saying too much about it (including avoiding naming it) until I've fully begun working on it. It isn't exactly my cup of tea, but I can see the story the original writer was trying to tell. I'm hoping I'll be able to bring that story forward and improve several other aspects of the game, but there's also a non-zero chance that the original writer will return to the project before I even start. Again, only time will tell.

Most Recent Update

Maids & Masters (& More Progress on v0.19)