Not gonna lie, it feels really nice to not have a giant "to do" list for content that's already released. I'm all but certain there are still bits of the game that need more attention (looking at you, Lothario), but it's December and I need to get to work on the winter update so that I can get it out before the end of the year without rushing myself.
So, for this update, we've got four new trophies, a handful of new maps (not all of which are relevant to those trophies), a whole bunch of new items to find in various places, a new (though very small) new optional Hold, and of course plenty of secrets for the curious to find.
I want to enjoy at least half a day off before I dig too deep into work on v0.5, so instead of rambling for another half of a page, here's the changelog. As usual, the downloads page will be updated as soon as uploads finish, and the download will be available elsewhere in the near future.
v0.4.3
Reworked the map for the road north, making it smaller and adding secrets.
Reworked the hints for the uncle’s key; they should provide much clearer direction.
Added Willow to various locations.
Added the uncle’s key quest to Quest Tracking.
Added more secrets to uncle’s Estate.
Added more secrets and yellow flower paths to various maps.
Added Holds to the calculation for Silcrow payouts in Emily’s shop.
Added inventory checks to most collectible items to avoid waste due to the item cap.
Added a trader to the tent in the wilds near Cumhaill as part of the v0.4 post game.
Added side quests to Augalamh, restoring cut content intended for v0.4.
Added side quests to Ventire, restoring cut content intended for v0.4.
Added Trophy Number 9, restoring cut content intended for v0.4.
Added Trophy Number 10, restoring cut content intended for v0.4.
Added Trophy Number 11, restoring cut content intended for v0.4.
Added Trophy Number 12, restoring cut content intended for v0.4.
Added new maps in support of Trophy Number 11.
Fixed a bug where the Cumhaill trader would take all your fangs instead of the offered amount.
Fixed a bug with the Cumhaill trader where the number of antidotes received was incorrectly displayed.
Fixed a bug where the Quinn event would lock up if she joined the player and left again.
Updated the entrance to Deirlinn’s grove to match the yellow flower indicator.
Updated the threshold to unlock Deirlinn’s scene to be slightly lower.
Updated the ruined homes in the wilds leading to Lothario’s Estate.
Updated the Fekhacht entrance hexagram to trigger when walked on instead of interacted with.
Updated various bookshelves in support of Trophy Number 9.
Updated various maps and events in support of Trophy 10.
Updated Augalamh in various ways in support of Trophy 11.
Updated the Nithercott Estate grounds to be smaller, among various other updates.
Updated Fekhacht - wood is now lootable, as well as other secrets and additions.
Various other map, dialogue, and event updates and fixes.
No comments:
Post a Comment