Okay, we're down to just trophies and side quests missing in terms of cut content.
That said, I haven't really been counting secrets and other optional content as content that was cut from v0.3 and v0.4, since those things are usually the fun things I add in at the end of my development cycle. They've been getting sorely neglected as a result of my laser focus on specific aspects, and as v0.5 is going to be a much more lighthearted update that takes place in familiar maps, there won't really be anything in the way of new secrets to find in that update. So, as much as I'm eager to get development started on the next segment of the game, I think I need to make sure I take the time to get this game back to being as laden with secrets as I initially intended it to be before I invented deadlines. Shout out to the people who keep giving me feedback, I needed that reminder.
So, for v0.4.3, expect four new trophies to cover the new content available in v0.4, new side quests in Aimadh, Viridius' Ranch, and Adhauga, and lots of new stuff to find in the maps that were introduced in v0.3 and v0.4.
I've also got some math to do, so depending on how much time v0.4.3 takes and how much time I have left to work on v0.5, this might not happen until later, but I have some other changes in mind regarding trading with villages that should open up the world a bit and give you things to do besides run back and forth. And another idea that won't be implemented until probably act 2 of the story, so I won't talk about that much right now, but it's related to this trading business.
Anyway, here's the changelog for v0.4.2. The download page will be updated ASAP if it isn't already.
v0.4.2
Reworked Alice’s first scene - scene has been rewritten and has new renders.
Reworked wilds north of Ventire - it is slightly more difficult to solve but easier to navigate.
Added another treasure chest and a new secret to the wilds north of Ventire.
Added more yellow flower paths to various maps.
Added a basic spoiler-free walkthrough to the README.
Added more fast travel options.
Added three new issues of Stay Clean Quarterly magazines to various Estates.
Added some spare SCQ photos from Lothario’s personal collection to Lothario’s Estate.
Added an instance of the party Maids to the Beauregard Estate.
Added Emily’s first scene and an event triggering it, restoring cut content intended for v0.3.
Added the scenes unlocked by finding trophy 6, restoring cut content intended for v0.3.
Added Emily’s second scene and an event triggering it, restoring cut content intended for v0.4.
Added Quinn, the first optional recruitable Maid, restoring cut content intended for v0.4.
Added Willow’s first scene, restoring cut content intended for v0.4.
Added a dialogue option to Willow discussing her shadow powers.
Fixed a bug where the new items did not correctly pay silcrow after purchase.
Fixed a bug during the event explaining the war table where a transfer didn’t happen.
Fixed a bug that prevented boss music from playing at the top of Fekhacht.
Fixed a bug where it was possible to get above the transfer when leaving the trophy room.
Fixed a bug where one of Lothario’s Maids wasn’t properly polishing that wood.
Fixed Detail Brush having an incorrect icon.
Fixed certain trees in the wilds leading to Ventire displaying incorrectly.
Fixed item description on Servant’s Vim and Servant’s Vigor for accuracy.
Updated the Drowned Hold - fewer “parallel paths” and a new dungeon introduction event.
Updated several of the books in the player Estate’s library.
Updated the End of Version message and changed its location.
Updated some maps and events to accommodate future releases.
Updated Willow in the player Estate so that her scene can be repeated.
Updated the repair animation for headstones to match the scope of the destroy animation.
Updated the beds in the Edgerton Estate to allow sleeping there.
Updated several bookshelves in the Edgerton Estate to help facilitate Quinn.
Updated Melissa - she should now suggest checking on Emily after she arrives.
Updated the wilds leading to the north forest; new yellow flower paths, various other updates.
Minor enemy rebalance - enemies in the swamps should be easier to fight.
Various additional map and event updates.
Various dialogue fixes and updates.
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