Given my strict self-imposed time-table, v0.4 is in development. The world map sections are already put together and just need to be evented, I've got an outline for what is supposed to happen where, and if I keep at it at the pace I'm going, I might even hit my arbitrary deadline.
Some of the "upcoming" content is also going to spill over into the bugfix patch. It won't be a lot of content, but it'll be there. Just to keep expectations set, this content still isn't going to be completely finished. There's some background mechanics I want to build in so that I can have the events that take place have more impact than a "one and done" sort of decision, and that's going to take more of my time than I originally thought it would. I've found a good way to do it, but it'll still take a bit of doing.
For now, thank you to those who are still keeping up with the game even though these bits are going to be less polished than usual, content is getting cut, and things are probably a bit buggier than usual. You're my type of person, and I appreciate you. An extra thank you to those of you who have reported bugs. I try to be thorough in my playtesting, but I have a habit of accidentally doing things in the "correct" order, which leads to me missing things that I really shouldn't. Ya'll are helping to make the game better, and I appreciate you, too.
Speaking of bugs, a bugfix release (as the title suggests) is coming. I think I'll give it another week to let more bug reports come in and let myself have time to fix them, and then it'll release as usual: it'll go up here and be up elsewhere about a day later. Keep the feedback coming in, I like hearing what people think of this thing I decided to make.
All in all, I feel good about the project. Even putting myself under crunch time, I find myself tending to work on this because I want to more than because I have to. Here's hoping I get to keep doing this for a while. Maybe even get out another project or three after Maids & Masters is done. God knows I have the ideas for more. Hopefully I get good enough at this that you all want more.
Stay cultured out there.
No comments:
Post a Comment