Tuesday, October 5, 2021

Maids & Masters (& The Road To v0.3)

Well, this is going surprisingly well, I say to myself while waiting for something terrible to happen and set me back a few days. Fingers crossed, ladies and gents.


I don't want to get too far into the weeds, so to summarize, v0.3 is more or less on track to see release this weekend. Thursday at the earliest, but Friday or Saturday is more likely. The next story section can be approached in one of two ways (technically three, as you'll resort to the other if the first way doesn't work out) and as of the writing of this post, I'm writing out the events that wrap up the story for v0.3 for one of those two paths. It's the more complicated of the two paths, and most of it has already been playtested, so as long as the second path doesn't prove to be more difficult than anticipated to write out, that should only take a day or two to implement and another day or two to playtest and bugfix.


For the sake of setting some expectations, there's going to be some cut content with v0.3. There are things that I intended to include that would take nearly a full day to build all the assets for and implement into the game and so on and so forth... each. So instead of taking a week to fill in the corners, I'm going to focus on pushing out the meat of the update (which is the story) and I'll be returning to complete all of that content (which I have quite thoroughly documented so I won't miss anything) at some point in the near future. That near-future point will probably be after v0.4 is released, because I don't want to get my Halloween content built out and put together just for it to get delayed to the third week of November. That also means the v0.3 post-game won't really have any content. I'll at least get things to where you'll be able to roam the open world again, but there won't be any additional content like the addition of a new character or the shop. 


Speaking of the shop, I'm still looking for feedback on that. If I don't hear anything, I'm going to go ahead and assume that everything is more or less fine and I'll continue with the current iteration.


Now, before you think to yourself "why bother making seasonal content if you're having to cut other content to make timely releases?" it's because I decided to include content of this nature when I was still working on v0.1. It was always going to happen, and I have the opportunity to explore certain aspects of the setting I've created around the time that the majority of people are going to be in the mood for that type of content. I feel it would be poor form to miss that opportunity since I was always going to put this content together anyway.


Besides, I dunno about ya'll, but I'm down with big tiddy goths. So I'm gonna put a big tiddy goth or two in a maid outfit and you're gonna have to live with it.

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Maids & Masters (& More Progress on v0.19)