This week went by way too fast for my liking.
Anyway, I'm gonna share the bad news first. I lost a few days of dev time to technical issues. First my computer crashed and lost a handful of maps and events, then an old cloud save ate my new data which lost a handful of sprite sheets. I'll spare you the details, mostly because losing all that work crumpled up my soul like a used tissue that I then had to fish back out and uncrumple in order to keep working, but I'm on the other side of it now. That work has been recovered and work on other things has continued. This does unfortunately mean that I'm looking at being closer to two weeks out until the next release, but that's it for the bad news.
The good news is that everything else is still coming along nicely. The maps for all the new content are complete, and they've all been filled with static events. The big thing that needs doing now is populating those maps with NPCs, then it's onto the smaller stuff, like finding a good place to put Trophy 6.
I still need to wrap up a few more art assets for the NPCs, but as they're variations on assets I've already put together that shouldn't take more than another day of work (so long as random crashes or cloud-save betrayals don't happen). It's just two sprites and the associated faces, then that's done.
The last step is putting the quests together, and playtesting and bugfixing everything. That phase will hopefully only take a few days, as I'd like to think I'm getting better at making this thing and will by extension have fewer bugs to find and squash. A lot of the problems the first version (and many in v0.1.1) were fairly dumb mistakes on my part, and I've taken steps to try to prevent those problems pre-emptively.
Not a lot to say otherwise. Losing two days of work and then spending a day recovering from that slowed things down, but this last week wasn't a complete wash. It just means you can expect to see v0.2 in closer to two weeks from now instead of one.
In the mean time, stay cultured, my friends.
Wednesday, September 8, 2021
Maids & Masters (& My Poor Crushed Soul)
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