Version 0.1.1 update!
Most of the work done was behind-the-scenes systematic stuff. Some of it was game balance, some of it was making future updates would work probably, most of it was preparing for version 0.2. Game balance may have been slightly affected, but not so much that the game should be any harder or easier combat-wise.
The appropriate placeholder assets have also been replaced, so the Maid in the post-game now has all of her own sprites and portraits and all that good stuff. Master's Maids have also been made available. There's still not a lot to actually do in the post-game (actually less, since I fixed a thing that defaulted to always-on that shouldn't be active until after you get the quest for it), but you're still able to run back and forth between Cumhaill and the Estate and explore those areas to your heart's content.
Just as a not of caution, as much as it's said in the game itself, don't save during the post-game. Events are going to play out slightly differently than they currently do, and if your save exists during the post-game, there's about a 70% chance things won't work the way they're supposed to and you won't be able to continue on that save file when v0.2 comes out. I'll do my best to mitigate that happening, but I can't make any guarantees, and I definitely can't fix your mistakes for you.
Other than that, the poll regarding custom busts or rtp edits for portraits is still open and will remain as such until a little further into the development of v0.2. Though it does look like custom busts are the majority vote by a good margin, there's still a bit of time to make voices heard regardless of the outcome you want.
I'll probably give it a day or two before development on v0.2 starts in earnest in case there's still a game-breaker somewhere that I haven't found, but I've already got a few maps built out and I'm excited to get everything filled in with actual content.
Though v0.2 is shaping up to be a much bigger update than I thought it might be, especially with all of the optional content I'm planning. I might decide to split v0.2 into different parts if the optional content ends up being too much to manage for a single release. We'll see how things shape up.
Anyway, v0.1.1 is already live on the Downloads page. It will be up on F95 soon if it isn't already.
Here's the changelog, for those of you who are into that.
Updated some equipment to be equippable by more characters.
Updated some weapons and skills to perform more in line with intention.
Updated some skill descriptions to give more information.
Updated some skills names and on-use text for consistency across classes.
Updated and added to states.
Updated some maps.
Replaced placeholder assets.
Minor dialogue updates.
Minor class updates.
Added hidden grove.
Added Deirlinn’s grove (accessible after Deirlinn’s scene).
Improved v0.1 post-game (various bug fixes and small updates).
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