Tuesday, January 27, 2026

Precious Little Time

This is mostly going to be a recap of what was said in the Precious Kouhai v0.3 preview on Patreon and Subscribestar, but with a little extra detail. And without the image, so if you want to see what PK looks like now that I'm using GraphicsMod, you're gonna have to click a link and go over there.

 

The main thing I want to call out is that Precious Kouhai is highly likely to end up even shorter than I originally intended. Aside from it being a practice project that I'm mostly only taking the time to complete so I don't have to say I abandoned it, I don't have a ton of time to work on it right now. The original plan was to double the size of the updates so there'd be four new scenes in v0.3's release this Friday, and four or five new scenes in v1.0's release at the end of February, but the time it takes to render more than doubled due to all the extra work HS2 needs to do with all the added mods. That makes it a lot harder to crank out all the minor animations, even if creating them using the newer techniques I've learned means it only takes a couple minutes instead of nearly an hour to animate a breathing cycle.

 

That doesn't change the plan for Precious Kouhai, though. Things might be different if the reception for it was better, but I'm perfectly okay with the reception for it being what it is. I don't have a lot of interest in making do-nothing VNs about getting laid; I want to make more games like Maids & Masters. PK not being popular means I can finish it off to say it's finished and move on to the next project (one of which has finally pulled ahead as we get closer to the deadline - more on that this Friday on Patreon/Substar). It also means I'm very comfortable sticking to the release schedule and letting that dictate how much content I have time to make. If all I get done is two scenes worth of content, that's all that'll be in the update, and then we get to move on to something more exciting.

 

Precious Kouhai news aside, most of my attention is going into Divine Intervention at the moment. With the prologue finally published and playable, I need to get Chapter 1 written and at least mostly set in place so ChainZ can get to work on the renders without needing to worry about something changing significantly enough to warrant changing a render. If you want to read specifics, there are dev logs being posted by ChainZ, so I won't get too deep into the details here. You can click that link and read up for yourself.

 

There's also the usual real life distractions (though those are mercifully few and minor, even if one of them is the encroaching tax season), a new Noditu bundle on the way as we approach Valentine's Day, and some bonus material for Divine Intervention that I won't talk about much beyond mentioning that I'm working on it because I have no idea when it'll be done and we haven't fully decided how it'll be distributed yet. I'm also still working out some of the details on how to best use all the new assets and tools I have in HS2, which is something else that's stopping me from making more of PK even though that time is spent working on PK.

 

So yeah, despite my wanting to take it easy and slow down for the start of 2026 with Maids & Masters functionally complete, I'm still keeping myself plenty busy. 

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