It's gonna kinda come down to the wire, but we're gonna get there. I still have some NPCs to populate in four of the six villages in the new region, but the puzzles are done and playtested, and while I still need to playtest and properly balance them, the bosses are done, and while I still need to go retrieve them so I can playtest them as well, all the trophies are obtainable. Populating the NPCs is the last step to take before all that playtesting can happen. That only leaves about a day for that playtesting to happen in, but I've done that amount of work on tighter time frames before, so I'm pretty confident in v0.22 releasing this Friday, May 30th.
The new region isn't going to be quite as content-dense as I initially wanted it to be, but I also initially wanted the villages to be larger and have minimum two side quests each, which was likely to feel like nonsense busy-work compared to the actual story that takes place there. That's content I don't really feel bad for cutting. If anything, that kind of content will probably work best for affection quests and it's for the better that it was cut for the time being. It certainly takes some weight off of the amount of work that needs to be done before the update is finished.
The dungeons are also more like mini-dungeons than proper full dungeons, because all there is to them is their individual puzzle and their associated boss (except for one, but there's some story for that). I've still had a lot of fun putting them all together and designing all the puzzles, so I'm hoping they end up being just as much fun to play through.
If you want to get your hands on the update on Friday, go check out my Patreon and/or Subscribestar. I've also got bonus renders, polls, patch notes, and if you're a VIP, regular test builds coming for you over there, and the support keeps me making games. Games like the one you'll get to vote on me making next once Maids & Masters is done.
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