I haven't received any super egregious bug reports about v0.20's public release (except one I haven't been able to recreate yet and one that had nothing to do with the war and has probably been broken for an embarrassingly long time), so shout out to those of you who reported bugs while it was still in early access. It's nice to know that the early access post-release patching fixed basically everything it needed to fix for the average player to have a relatively bug-free experience.
Same goes for v0.21's early access release. It seems more or less bug free, which - especially considering the agonizingly short amount of time I had to playtest and polish - is always good news. I'm sure someone else will point out something else once it goes into public release, because that always happens, but since it always happens, I'm not going to stress too much over it.
Now the bad news. My keyboard died on me. I had a backup lying around which I'm now typing this out on, but it's very much an old backup keyboard. Work isn't impossible, but using it feels like the emergency backup that it is, which has slowed work way down. I have a replacement on the way, but if you don't mind me trying to cash in on your empathy, I wouldn't be able to buy a replacement at all if it weren't for my supporters. If you enjoy what I make and want me to keep making it, head over to Patreon or SubscribeStar and consider kicking me a few bucks. Not only does it very literally keep me making games, you get early access to everything I make while you're a member, access to exclusive polls (like getting to decide what game I make next when Maids & Masters is done), invites to the private Discord server, patch notes (and usually image previews) for updates in progress (and access to those in-progress updates at the VIP tiers) and more.
A good chunk of my focus right now is on catching up the side content and QoL changes that didn't make it into v0.21 (like those trophies that are only partially implemented). Once all that's done, development on v0.22 will hopefully go a lot like v0.21 did. I have everything planned out, so it should go pretty quick once I get into a good rhythm. I want to try and make it a little less linear than v0.21 was, and there are close to double the number of locations, so it'll likely take me a little longer overall, but it does put us danger close to the end of the game and v1.0. Which still feels a little weird to think about.
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