This week has gotten away from me in more ways than one. The weekend was good and productive, though, so the list of outstanding QoL updates that I've added to my notes from feedback on v0.19 and v0.20 is now empty. Even a few things here and there that were left over from even earlier than that, which feels good to have removed from the to-do list. That also means I get to move properly into development on v0.22.
But before I get too far into that, I want to mention the new public poll that's available on both Patreon and Subscribestar. The poll is for which of the mothers of Maids & Masters get bonus renders to celebrate Mayternity/Mother's Day. You can cast your vote without being a paying Patron/Subscriber, and those links also go straight to the poll so you don't have to dig for it. The poll ends this Friday with a preview render, with the full set going up next week. More details are in the poll posts.
With that out of the way - v0.22. I've really only started on the maps for the new content, but going into the Northlands is the final region of Maids & Masters. On top of all the content I need for the bare minimum of the story, I also want to make the region more content-dense than the other regions have been. I'm not sure exactly how far I'll go with things like side quests, but I definitely want to leave myself the room to add it in. Though, strangely enough, I doubt the number of maps for the region will be any higher than map counts have been before this point.
Depending on how an Estate gets split up, some regions need fifty or more maps to cover everything even though there's only one to three Estates and maybe a village. The Northlands will mostly be villages, which usually need far fewer individual maps to feel complete. The region is also going to feel more like the mountains than the deserts in terms of exploration. There will be more wilds maps than the mountains, but you won't need to move through the wilds to get into the villages from the region map, and you won't end up in the wilds the moment you step off the path like in the deserts.
What I'm really looking forward to (though haven't had the chance to start designing them in-engine yet) are the dungeon maps. While Holds and the wilds have served as the dungeons of Maids & Masters so far, I really haven't made a proper fantasy dungeon yet, and v0.22 needs six of those.
Technically it needs seven, but I think I've also settled fully into the idea of v0.22 being the "first half" of the end of the story and v0.23 being focused on character quests so v1.0 lines up with the end of the story. It does mean that the base v1.0 update might not be absolutely massive, but I do want to make what will hopefully be a really fun mega-dungeon that fits all the other Northlands dungeon mechanics together while you explore what was once the castle of the former queen.
All that's really left is to make sure the ideas in my head actually translate properly into gameplay.