I think I've reached a point where all of the base infrastructure to make this update function is in place and working as well as it possibly could be. There's still a few more things to add, but they shouldn't interfere too much with anything else. The test build with these bare bones is in the hands of testers and I'm starting to get feedback, so now it's time to start fitting in all of the story events and other things to find along the way.
To that end, Viridius' part is almost done. I still need to make a sprite sheet and face sheet and finish writing the dialogue so I can test it all and move on to what's left for the other events. Right now I'm estimating 8 optional events and two or three more mandatory story events before the final confrontation that ends this segment of the story.
The big thing I'm having trouble balancing out right now are the consequences. How to earn the trophy is pretty obvious - do all the things and avoid all the consequences - so all that's really left to do there is what to make the trophy and what to have the trophy do, and that can wait until I'm closer to implementing it. The consequences, though... I don't want to spoil anything about it so I'm going to continue being cagey on the blog posts, but given how upset some people seem to be about there even being a potential way to lock yourself out of recruiting Iris despite having many chances to both recruit her before then and avoid that scenario, I'm expecting people to also be very upset about some of these consequences.
Which is all there really is to say for now. This Friday's Patreon/Subsribestar post is going to be the Valentine's cards that were voted on last week, which gives me another week to put these events together before a (hopefully final) test build goes out, and then I can start talking about a release date.
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