I was hoping things would've gone a little more smoothly than they did, but that's life for you. v0.18 still entered early access and v0.17 still went public on Patreon, Subscribestar, and itch, but not having the time to work as I usually do, it wasn't exactly on time. I've only got a few hours today, which is why you're only just now seeing the change log. Sorry if this is confusing or frustrating. I've been a little frustrated, too.
I'll continue to be out of town through the rest of this week, with the posts on Patreon and Subscribestar likely being a bit late again, and since I won't have been able to get anything done between now and then, I won't have much (if anything) to post here next week, so if there's no news when you come back, that's why. Hopefully (with the exception of holidays) everything will be back to normal in the last week of November and I can dig into v0.19.
For now, here's the surprisingly short change log that goes with the recent update:
v0.18
Added the next story segment - the third Haunt. Including:
- A new region, the North Desert, with 3 new Estates and 3 new wilds segments to explore.
- A new trophy, awarded for fighting off a seemingly unkillable shadow.
Added missing Estate Info entries for the South Desert Estates.
Added a bugfix feature to address visiting Evdokia causing an incorrect transfer.
Fixed a bug that prevented teleporting from being used after completing the Wickham Estate.
Fixed a bug that left the player in the wrong costume after completing the Wickham Estate.
Fixed a bug that sent the player to the wrong map when attempting an audience with Evdokia.
Fixed a bug that allowed a gift to be purchased multiple times.
Fixed a bug that caused the South Desert Estate Info entry to have the wrong map.
Removed the “end of content” message from v0.16.
Various other minor dialogue updates.
No comments:
Post a Comment