Tuesday, February 13, 2024

February 2024 General Update

Last week was a busy one, and this month continues to busy as a whole with the addition of the Valentine's Adult Gaming Bundle (there's over 50 games in there, one of which is normally a paid game, completely free; click the link!), so I've gotten less development work done than I'd have really liked. That's not to say there isn't plenty to talk about, though.


For starters, if you're someone that's been around for a while (or you just pay really close attention), you already know I'm a writer for The Button by Burst Out Games. There has been some discussion of other things within BOG, but that hasn't been settled one way or the other just yet, so all I'll say right now is that I may have more news to share in the future. The news I have right now is that the chapters are written a couple of releases ahead of where the early access version of the game is, and the latest chapter is the biggest one yet. It's also in the early stages of its first draft, so more work will need to be done on it, which means it's very likely I'll need to take more dev time away from Maids & Masters and Precious Kouhai so the team can continue forward without waiting on me.


Speaking of Maids & Masters - I'm sad to say not a lot has gotten done. I've found and squished a few bugs with the help of the community, and I've done a little more behind-the-scenes work on fleshing out how I want this next segment to play out, but not a whole lot has happened inside the editor. Depending on how much time away from other work I have, I'd say the update will be ready for a test build in 3-4 weeks. That is a bit longer than I really wanted, but aside from other work needing my attention, my brother is also moving to a new state for a new job, so I'll be helping family for most of the last week of the month and won't be at home to be able to work.


To make up for the delay on MnM, I'll be putting out an update for Precious Kouhai. It'll only be one more scene so I can call it an update and return to work on MnM, but it'll also come with some new functionality in addition to being the official v0.1. PK being in Ren'Py means I can do things like create web and mobile builds with next to zero additional effort. Don't hold your breath on any of my RPGM projects getting official web or mobile support anytime soon - that's a whole different beast. Ren'Py does a lot towards streamlining the process. I've already tested the web version, and it works great on both desktop and mobile. The new scene, along with a test page for the web version (and, if I can manage it, the mobile version) will be available to Patrons this Friday, and will go public the following Friday. I feel like I've rambled on enough for one blog post, so I'll talk more about PK's v0.1 and the public release for it next week.


I do have one last thing I want to say, though. The RPG Maker festival made another new plugin set free. The last one - the action RPG set - resulted in the demo for Sacchrine Soil. The new one is the strategy RPG plugin set. 

I dunno about you, but Final Fantasy Tactics and Fire Emblem are some of my favorite games.

(you can probably expect a demo to appear in a month or two)

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