You wouldn't think enough happened in two weeks (especially since I was out of town for half of one of those weeks) that I'd have enough to talk about for a second general update, but I'm back earlier than I expected to be and plenty happened, so I'm gonna talk all of that.
First, there's barely more than a day left on the Valentine's Adult Games bundle. Go get it while you still can!
Shameless shilling out of the way, I've joined not one, but two new projects. The first I'm nearing the end of reworking the first chapter for and addressing some of the community feedback, like livening up the dialogue and making the choices matter a little more. The first chapter is already free to the public, so if you'd like to see the "before" before the rewrite goes live, you can check out that project here: https://www.patreon.com/CarnalStudio
The second project I haven't really started working on yet. The agreement is official for me to start working on it, but I want to make sure my existing work isn't delayed before I get stuck in, and that includes Maids & Masters v0.15. There's also already another writer attached to the project, so I don't have a lot to say about the project itself until after some work has been done on it and I have a better grasp on what there is to be said.
Speaking of delays and Maids & Masters v0.15, it looks like the March 8th date is going to be where the test build lands. As much as I'm back early and that does mean I have more time to work on MnM, I still haven't landed on a good way to organize how all of the challenge fight events are placed so you can interact with them once the story of the segment has concluded, and since I want everyone to have their own set of fights, that needs a lot of extra attention. And when something needs extra attention like that, it's more likely than usual to break, which means I want it to be in the test build so more people than just me can give it a spin before it gets solidified and I don't get any more bug reports until after the build has gone out to the general public.
That's not really a delay, though. I expected this to take a little more time, which is why I gave the date range that I did last week. If the thought of MnM being delayed after reading that I've picked up some new gigs filled you with some combination of dread, disappointment, or melancholy, remember: that's what the Patreon is for. I do this full time and my bills continue to refuse to pay for themselves, so I need to get that money from somewhere in order to keep doing this. If you want me to keep doing what I'm doing without needing to look for other projects to work on, go support development. Every little bit helps.
Semi-related, Precious Kouhai continues to bring in far too many views on itch. If you came in here looking for news on that, all I can really say is that more content is coming. If you want more PK, the same thing applies - go support development. PK is something I work on when I need a break from MnM and have no other work to do, so more projects means less time for PK in a very literal way. Likewise, more support means more time for PK. Even if you can't afford financial support - leave a review or share the game. Same goes for MnM. Even when it's not money, every little bit helps.